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Post by Aura Guardian on Aug 31, 2014 21:03:57 GMT -6
You arrive in Acervum. The light cavalry have not yet found Adrasteia on the roads. A skeletal person, in a noble outfit and decked out in expensive items, walks up to you.
Grenth: "Oh, it's you..." Skeletal guy: "Well, I've heard the capital has dispatched hundreds of troops here... what's the occasion." Grenth: "None of your business. And luckily for you, I have bigger fish to fry." Skeletal guy: "You always do. How I still survive. Well, in the interests of getting you out of here sooner... perhaps you're looking for a Calistrian who was kidnapped on the road and spirited into the dungeons? Beware the guard dogs, though." Grenth: "..."
the skeletal guy gives an accurate description of a beat-up Adrasteia.
So, plan to rescue her here. I guess this will be faster. You have 2 companies of 100 infantry at your disposal, but they're really weak individually.
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Post by agape on Sept 1, 2014 5:29:42 GMT -6
Plan is to rush into the dungeons with us in the point. If we meet enemies, 100 soldiers stay behind to annihilate them using the Mass Combat rules. If we meet a next group of enemies, 100 soldiers stay behind to annihilate them using mass combat rules. From third enemy group onwards we fight ourselves.
Objective: Save Adrasteia, kill or capture the enemy leaders, get out asap when both objectives have been resolved.
If there's a maze or significant branching, Locate Object is used on the lent pink dress.
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Post by Aura Guardian on Sept 1, 2014 10:19:30 GMT -6
What about getting into the castle at all? Fighting, Diplomacy, or... okay, by what you said, not sneaking.
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Post by agape on Sept 1, 2014 11:35:54 GMT -6
"The Blackguard can fight the third enemy group we encounter on way in, leaving us free to rush in until the fourth group. The cavalry can secure the perimeter against enemy reinforcements. Let a messenger be sent to them carrying this information."
"We will march our army straight to the dungeons, pointing out with Clarion Call that we are enemies only those who keep our ally prisoner and that everyone not involved in this needs to stay back."
Loric turns towards the others.
"Any suggestions? If not, our plan is set! Let us save Adrasteia!"
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Post by Aura Guardian on Sept 1, 2014 11:36:59 GMT -6
Grenth: "The cavalry are still searching the roads and nearby them. And I'd rather try to gain entry by diplomacy first..."
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Post by agape on Sept 1, 2014 12:05:40 GMT -6
"Diplomacy takes too much time! With an army and purpose they should realize that trying to restrain us is bad for all factions!"
"...but I guess an outrunner could be sent..."
"But that would only cause delay as we would wait for the outrunner...!"
"ARGH!"
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Post by Aura Guardian on Sept 1, 2014 12:07:20 GMT -6
Grenth: "I mean, security has probably been increased since the house war started last week... Might be quicker this way. And safer."
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Post by agape on Sept 1, 2014 12:18:35 GMT -6
"..."
"I was going to suggest getting a divine diviner to divine which path is quicker, but I guess the soldiers are mortal..."
"So the question boils down to: Do we utilize the army or not...? Without the army we would reach the place faster but would need to spend more time fighting..."
"...I need to research a spell to teleport armies..."
"Fine. Let's keep advancing and send an outrunner. If they fail--"
"But sending an outrunner can alert the enemy of our presence... But then again they probably have already... ...I need a spell to make an army invisible..."
"Fine. Let's send a representative."
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Post by Aura Guardian on Sept 1, 2014 12:32:23 GMT -6
I'd like to hear from other Empire players, too.
"Or we could just go there and present some inspection forms."
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Post by Aura Guardian on Sept 3, 2014 6:02:56 GMT -6
In the absence of anything else, later today, I'll advance this.
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Post by Aura Guardian on Sept 3, 2014 15:38:35 GMT -6
Okay, the door guards try to stop you, but instead go get Governor Brencis when the papers are shown.
Brencis: "Good day, sirs... What is this I hear about a prisoner in my dungeons - one who does not show up on the records? Our records keeping is quite good, I assure you! There's no chance that person will be here."
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Post by agape on Sept 3, 2014 15:44:12 GMT -6
"You are wrong. I scried my friend and saw her there, being tortured. We will now search the dungeons. Come with us and open the doors, or give me the keys, we will not be delayed any more!"
12 for Intimidate without any circumstantial bonus for having a semi-hostile army.
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Post by Aura Guardian on Sept 3, 2014 16:04:03 GMT -6
He briefly rolls his eyes at your attempted menace.
"Impossible... but go ahead and search the dungeons... Page, show them the way."
Grenth speaks: "While they search, we have a few things to discuss... I'll stay here for a chat, shall I?"
As you enter the dungeon entry room, the page pulls a lever and the dungeons' door opens. He then backs up and says, "There you go, lords." He looks nervous.
The dungeon has many cells, almost all filled, with miserable-looking persons within. A few cells have warning signs posted over them, warning of the danger some of them pose, even imprisoned. None of the cells have Adrasteia in it. Various lanterns hang from the ceiling, out of reach of the prisoners. In a more sparsely-filled area, one of the lanterns is not lit. This area is Dim lighting. One cell door is open, with no one inside. Five guardsmen in armor appear to escort you through, given the dangerous prisoners.
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Post by Aura Guardian on Sept 3, 2014 20:28:52 GMT -6
Oh, perception checks in addition to whatever else you do to search.
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Post by agape on Sept 4, 2014 5:56:49 GMT -6
3 for perception.
Casting Light and Detect Secret Doors.
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Post by Aura Guardian on Sept 4, 2014 6:22:03 GMT -6
Light makes that perception redundant.
When you cast light, you see a strange shadow emerging from the lantern. Instead of a lantern-shaped shadow, it appears to be an arch beyond which is a strange creature.
This rocky monster glows with an internal heat. Red light spills from its eyes and mouth, as well as fractures in its outer surface.
Planes checks.
Oh, and another perception from everyone. Yes, everyone. (And initiatives)
EDIT: Planes 21 reveals it to be an Elder Magma Elemental
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Post by agape on Sept 4, 2014 6:28:58 GMT -6
28 for Planes.
22 for initiative.
"ARGH! Attacked before I got to cast the spell...!"
"Hehheh. I guess the divination studies did pay off after all."
Loric moves in the surprise round!
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Post by temperantia on Sept 4, 2014 16:20:41 GMT -6
21 on Perception, 17 on Initiative, 18 Planes
"An elemental? How uninspired! Anyone with magical power can summon an elemental! Now dragons..."
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Post by Aura Guardian on Sept 4, 2014 16:38:40 GMT -6
Oros only knows it's an outsider. He also hears the guards drawing their swords and sees a glimpse on their faces.
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Post by Aura Guardian on Sept 5, 2014 19:38:08 GMT -6
------------- ...|..|.|EEE| ---|..|.|...| ...|..|.|...D -D---D-D|.X.| ....SG......| ....CG......D ......G...L.| --D--D---.O.| .|..|.|.|...| .|..|.|.D...D ------|.|...| ......|-|...|
L = Loric, O = Oros E = elemental? G = Guardsman, C = Captain X = unlit lantern, | and - = wall, . = floor
Init: 22 - Loric (unaware of who the enemies are) 21.2 - Captain of the Guard 17 - Oros (aware of who the enemies are) 13.3 - Skilled Guard 10 - Soldier 1 9 - Soldier 2 7 - Soldier 3
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