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Post by LightWolf on Feb 27, 2014 20:29:54 GMT -6
+2 to +4 on my Cloak
Start: 103,170.92gp Less: 14,000gp Ending: 89,170.92gp
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Post by General Spoon on Feb 27, 2014 23:22:08 GMT -6
x3 +1 Wounding Scimitars x2 large +1 black dragonhide electricty resistance breastplate x2 huge +1 heavy picks -900gp restorations -3,000gp for diamond dust to have on hand 3,000gp diamond dust total of 12,000 gp worth of assorted magical supplies, components, and reagents are stored here. A successful DC 20 Spellcraft check reveals that the supplies are for the crafting of powerful elixirs. Other Gear scrolls of sending (3); Combat Gear +3 chain shirt, +3 unholy scythe, cloak of resistance +2, facial piercings worth 750 gp in all, key to cage Gear +3 chain shirt, mwk longsword, amulet of natural armor +1, belt of mighty constitution +4 belt of mighty constitution +2, ring of protection +2, alchemy kit, formula book (contains all prepared extracts plus 2d4 of your choice for levels 1–4) The eight vials on the central table function as double-strength doses of unholy water, and are worth 100 gp DemonMaster (GM): each. Among the equipment in the room are enough supplies to assemble four alchemy labs. The supplies also include six alkali f lasksUE, 2 doses of dust of acid consumptionUE, 5 doses of dust of dryness, 12 f lasks of acid, nine f lasks of alchemist’s fire, eight f lasks of liquid iceUE, seven vials of unholy water, and five vials of shadow essence poison Gear +3 heavy fortification studded leather, amulet of mighty fists +2, portable hole, ring of spell storing (cure critical wounds, cure light wounds) -225gp varisian idols -1,500gp for an ivory statuette for contingency
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Post by starmanxl on Feb 28, 2014 10:23:57 GMT -6
Gonna swap JJ's +2 CON belt for the +4 belt we found, unless anyone has any objections
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Post by General Spoon on Mar 1, 2014 10:23:05 GMT -6
Unclaimed Loot that is new as of this list will be shown in bold
Unclaimed Loot
Utility Pile x1 Potion of Lesser Restoration x1 Potion of Invisibility x3 Potions of Cure Light Wounds x7 Potions of Cure Moderate Wounds x2 Potions of Cure Serious Wounds x1 Elixir of Climbing x2 Scroll of Resurrection x1 Scroll of Dimension Door x1 Scroll of Restoration x1 Scroll of Greater Restoration x1 Scroll of Lesser Planar Binding x1 Scrolls of Planar Binding x1 Scroll of Plane Shift x4 Doses Ambrosia 3,000gp diamond dust
Plans for/Hold Onto x1 Oil of Life created from a Philosopher's Stone [For reviving somebody if they die in a bad way] x1 Bag of Holding (Type III) [Holds things] x1 Bag of Holding (Type IV) [Holds all the things] x1 Portable Hole [Holds limit of x3/x2 as x approaches infinity] x1 +1 Full Plate [Belongs to Cynthia] Small Library of Rare Books that grant +4 circumstance on Knowledge (Planes) checks; worth 2,000gp total [Useful] Collection of near 300 books that grant +4 circumstance on Knowledge (Planes) checks concerning the Outer Planes; worth 2,000gp total [Useful] x1 Wand of Death Knell (48 charges) [Reversed Corruption Forge] x1 Talisman of Pure Good (1 charge) x8 Vials double strength unholy water [Purify]
Selling x3 +1 Wounding Scimitars 27,472.5gp x2 Large +1 Black dragonhide Electricity Resistance Breastplates 15,600gp x2 Huge +1 Heavy Picks 2,308gp 900gp for restorations 3,000gp for purchasing diamond dust Magical Supplies and reagents 6,000gp x2 +3 Chain Shirt 8,250gp x1 Cloak of Resistance +2 2,000gp Facial piercings 750gp x1 Mwk Longsword 157.5gp x1 Amulet of Natural Armor +1 1,000gp x1 Belt of Mighty Constitution +2 2,000gp x1 Ring of Protection +2 4,000gp x1 Alchemy Crafting Kit 12.5gp x1 Formula Book ballparked at 500gp x4 Alchemy Labs 400gp x6 Alkali Flasks 45gp x2 Dust of Acid Consumption 1,600gp x5 Dust of Dryness 2,125gp x12 Flasks Acid 60gp x9 Flasks Alchemist's Fire 90gp x8 Flasks Liquid Ice 160gp x7 Vials Unholy Water 87.5gp x5 Shadow Essence Poison 625gp x1 +3 Heavy Fortification Studded Leather 32,087.5gp x1 Amulet of Mighty Fists +2 8,000gp x1 Wand of Mirror Image (8 charges) 360gp x1 Scroll of Spell Resistance 562.5gp x1 Potion of Barkskin CL 12th (+5 natural armor) 600gp x1 Scroll of Summon Monster IV 350gp x3 Scrolls of Summon Monster V 1,687.5gp x1 Scroll of Summon Monster VI 825gp x1 Scroll of Silent Image 12.5gp x1 Scroll of Protection from Evil 12.5gp x1 Scroll of Comprehend Languages 12.5gp x1 Scroll of Magic Weapon 12.5gp x1 Scroll of Disguise Self 12.5gp x1 Scroll of Shield 12.5gp x1 Scroll of Web 75gp x1 Scroll of Darkvision 75gp x1 Ring of Counterspells 2,000gp x1 +2 Keen Redeemed Greatsword [Being purified; sell afterwards; get 85% value now] 30,600gp x1 +3 Redeemed Scythe [Purify; sell afterwards; get 85% value now] 30,600gp -10,500gp to redeem +3 Unholy Scythe
Subtotal: 172,540.5gp
Louise Purchases Varisian Idols 225gp Ivory Statuette for Contingency 1,500gp Ring of Freedom of Movement 40,000gp
Subtotal: 41,775gp
Starting: 89,170.92gp Plus: 172,540.5gp Less: 41,775gp Ending: 209,936.42gp
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Post by ginganinja on Mar 5, 2014 15:21:29 GMT -6
Selling my +6 CHA Headband, buying +6 Cha, +6 Int headband Starting: 209,936.42gp Ending: 137,936.42gp
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Post by temperantia on Mar 5, 2014 15:23:27 GMT -6
Selling +4/+2 Headband of Wis/Cha for 11k Buying +6/+6 Headband of Wis/Cha for 90k
Starting: 137,936.42gpgp Plus: 11,000gp Less: 90,000gp Ending: 58,936.42gp
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Post by starmanxl on Mar 5, 2014 16:41:10 GMT -6
Oh yeah, almost forgot!
Buying Tremor Boots for 10k gp
Start: 58,936.42gp End: 48,936.42gp
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Post by ginganinja on Mar 5, 2014 19:12:32 GMT -6
Buying Amulet of Natural Armor +2
Start: 48,936.42gp End: 40,936.42gp
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Post by General Spoon on Mar 10, 2014 15:10:26 GMT -6
Start: 40,936.42gp Less Money used in Downtime: 16,705.1gp End: 24,231.32gp
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Post by General Spoon on Mar 19, 2014 19:46:10 GMT -6
Unclaimed Loot that is new as of this list will be shown in bold
Unclaimed Loot
Utility Pile x1 Potion of Lesser Restoration x1 Potion of Invisibility x3 Potions of Cure Light Wounds x7 Potions of Cure Moderate Wounds x2 Potions of Cure Serious Wounds x1 Elixir of Climbing x2 Scroll of Resurrection x1 Scroll of Dimension Door x1 Scroll of Sending x1 Scroll of Restoration x1 Scroll of Greater Restoration x1 Scroll of Lesser Planar Binding x1 Scrolls of Planar Binding x1 Scroll of Greater Scrying x1 Scroll of Plane Shift x4 Doses Ambrosia 3,000gp diamond dust
Plans for/Hold Onto x1 Oil of Life created from a Philosopher's Stone [For reviving somebody if they die in a bad way] x1 Bag of Holding (Type III) [Holds things] x1 Bag of Holding (Type IV) [Holds all the things] x1 Portable Hole [Holds limit of x3/x2 as x approaches infinity] x1 +1 Full Plate [Belongs to Cynthia] Small Library of Rare Books that grant +4 circumstance on Knowledge (Planes) checks; worth 2,000gp total [Useful] Collection of near 300 books that grant +4 circumstance on Knowledge (Planes) checks concerning the Outer Planes; worth 2,000gp total [Useful] x1 Wand of Death Knell (48 charges) [Reversed Corruption Forge] x1 Talisman of Pure Good (1 charge) x8 Vials double strength unholy water [Purify] x1 Book of Infinite Pages (10 remain; on Nightmare) [USE THIS SHIT]
Selling x1 +4 Glamored Breastplate 9,475gp x1 +3 Scizore 9,160gp x1 +2 Shotel 4,160gp x1 +2 Trident 4,157.5gp x1 Belt of Incredible Dexterity +2 2,000gp x1 Belt of Incredible Dexterity +4 8,000gp x1 Headband of Vast Intelligence +2 2,000gp x1 Ring of Protection +1 2,000gp Jewelry 2,500gp x10 +1 Human Bane bolts 800gp x10 +1 Elf Bane arrows 800gp x10 +1 Good Outsider Bane arrows 800gp x1 Stalker's Crossbow 27,535gp x1 Amulet of Mighty Fists +2 8,000gp x1 ginganinja accounting error 4,000gp x1 Temperantia accounting error -4,000gp x1 Another Temperantia accouting error 1,000gp
Subtotal: 82,387.5gp
Expenses Diamond Dust 7,000gp [Used to make Greater Create Demiplane permanent] Scroll of Greater Create Demiplane 3,825gp [Used to make a demiplane] Scroll of Create Demiplane 3,000gp [Used to add a linked structure to demiplane] Forked Metal Rod 500gp
Subtotal: 14,325gp
Start: 24,231.32gp Plus: 82,387.5gp Less: 14,325gp End: 92,293.82gp
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Post by starmanxl on Mar 19, 2014 19:58:18 GMT -6
Alright so basically from the demons we killed claiming scroll of limited wish, scroll of wall of force, and the +6 DEX belt which will get upgraded to +6 DEX/ +6 CON, at which point I'll sell my +4 DEX/+4 CON belt. Oh, and taking that ring of telekinesis.
EDIT Nevermind sell the damn +6 DEX belt
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Post by ginganinja on Mar 19, 2014 20:09:59 GMT -6
Start: 91,293.82gp Selling Amulet of NA +2 for 4K Start: 95,293.82gp Buying Amulet of NA +5 for 50K End 45,293.82
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Post by temperantia on Mar 19, 2014 20:38:05 GMT -6
Buying~ Helm of the Mammoth Lord 8,500 gp Amulet of Natural Armor +2 8,000 gp Selling Amulet of NA +1 +1000 gp
Starting: 45,293.82gp Less: 16,500gp Plus: 1000gp Ending: 29,793.82gp
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Post by General Spoon on Mar 20, 2014 19:16:11 GMT -6
Buying x1 Scroll of Create Demiplane 3,000gp [Add water dominant] x1 Scroll of Create Demiplane 3,000gp [Add bountiful] x1 Scroll of Create Demiplane 3,000gp [Add mild good] x1 Scroll of Create Demiplane 3,000gp [Add seasonal] x1 Scroll of Create Demiplane 3,000gp [Add shape]
Subtotal: 15,000gp
Starting: 29,793.82gp Less: 15,000gp Ending: 14,793.82gp
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Post by General Spoon on Mar 25, 2014 18:32:57 GMT -6
Buy: x2 Pathfinder Chronicles (Local, Nobility) 100gp x2 platinum rings 500gp x1 Extend Metamagic Rod
Subtotal: 11,150gp
Starting: 14,793.82gp Less: 11,150gp Ending: 3,643.82gp
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Post by General Spoon on Mar 27, 2014 16:58:57 GMT -6
Scroll of Greater Teleport 2,275gp -another 240gp
Ending: 1,128.82gp
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Post by ullarwarlord on Apr 3, 2014 19:42:56 GMT -6
LOOT AND STUFF:
The glabrezu Kralisq stashed a small but valuable clutch of treasure here, objects he found while exploring Colyphyr. He placed the items inside a bag of holding (type II) and then hid the bag at the far end of this nook behind a rock (Perception DC 25 to locate). The bag contains 485 gp, 23 pp, an opal worth 600 gp, a mithral and electrum scepter with inlaid pearls worth 1,750 gp in total, a +1 disruption heavy mace, a ring of minor electricity resistance, a pearl of power (3rd level), and a scroll of polymorph.
4x minotaur loot Other Gear +2 breastplate, +2 adamantine heavy pick, amulet of natural armor +1, headband of alluring charisma +2, silver unholy symbol of Baphomet worth 25 gp
7x cultist loot Combat Gear wand of cure moderate wounds (8 charges), wand of dispel magic (3 charges), wand of dismissal (2 charges), wand of shield of faith +3 (CL 6th, 6 charges); Other Gear breastplate, +1 unholy glaive, amulet of natural armor +3
in Hepzamirah's room: Treasure: The tapestries depict Baphomet’s Abyssal realm, the Ivory Labyrinth, something confirmed by a successful DC 25 Knowledge (planes) check. There are four tapestries in all; each is incredibly well made and worth 5,000 gp. The large chest is unlocked, and contains 45,527 sp, 16,979 gp, 410 pp, five matching topazes worth 650 gp each, a potion of tongues, an oil of stone shape, three scrolls of commune, the Fasciculus Labyrinthum, a scroll of true resurrection, a wand of restoration (11 charges), and a decanter of endless water. The crystal sitting on the desk is a Nahyndrian crystal that’s only a few days away from being purified and ready for shipment to the Midnight Fane.
LABYRINTHUM THING: The rune of Baphomet emblazons this slim, leather-bound volume. Taken from a larger work, the Fasciculus Labyrinthum details many of the rituals of Baphomet worship. Included in its pages are details of how to operate the imago lens and incomplete instructions to constructing one. As long as the book is carried (even if carried in an extradimensional space like a bag of holding), it grants its carrier immunity to maze spells and a +4 profane bonus on all saving throws against insanity and confusion effects.
IMAGO LENS: The imago lens appears as a 3-foot-diameter semitransparent disc of amber gripped in the jaws of a metal demonic frame. This device functions as a crystal ball with telepathy and true seeing—a successful DC 24 Will save allows a creature to resist being scried upon by the imago lens. Once per day, the imago lens may instead be used to create a projected image of the user, as the spell project image. The user may project this image into any location she has observed before, either in person or via scrying. Once the image is projected, the user can sense the world around the image as if she were there, communicate with nearby creatures, and even cast spells. The image cannot move from its current location. Using this effect is not without risk; if the image is dispelled, the user must succeed at a DC 25 Fortitude save or take 4d6 points of Constitution drain as her body reels from the sudden disconnection and her soul is warped and twisted by the lens’s powerful magic. The imago lens is a chaotic evil artifact, and each time it is used, a nonchaotic- evil user must also succeed at a DC 25 Will save to resist having her alignment shift one step closer to chaotic evil.
NAHYNDRIAN CRYSTAL: Normally, when a demon lord is slain while its Abyssal resurrection ability has already been used, its body joins the countless others petrified into the walls of the Rift of Repose. The demon lord Nocticula discovered a method to bypass this, however, and now any demon lord slain by her is instead absorbed into her realm, creating an island in her domain. The demon lord’s personality and themes influence the nature of the newly formed isle, but little of its physical form remains save for its ichor. This lifeblood fossilizes deep within the island into Nahyndrian crystals. The majority of Nahyndrian crystals are flawed, but the most perfect of them retain the mythic power of their demonic source. These Nahyndrian crystals have hardness 30 and 120 hit points, and can be used in the creation of various powerful items. Nahyndrian crystals feel cold to the touch, and contact with one can be debilitating. When a creature touches a Nahyndrian crystal, it takes 1d4 points of Wisdom drain as flashes of horrific anguish flood the creature’s mind (Fortitude DC 25 negates). A creature can only be affected in this way by a Nahyndrian crystal once in a 24-hour period. A creature that carries a Nahyndrian crystal on its person (even if the crystal is carried in an extradimensional space, such as a bag of holding) gains 2 negative levels; creatures with both the chaotic and evil subtypes only gain 1 negative level in this manner. These negative levels remain as long as the crystal is carried and are removed as soon as the crystal is abandoned. The negative levels from multiple Nahyndrian crystals stack. These negative levels never result in actual level loss, but they cannot be overcome in any way while the crystal is possessed (including via restoration spells). A creature who carries enough Nahyndrian crystals to gain enough negative levels to equal or exceed its Hit Dice immediately dies—a humanoid slain in this manner immediately rises as an advanced bodak. A Nahyndrian crystal cannot be teleported. Anyone attempting to use a teleportation effect on a creature carrying a Nahyndrian crystal (including the creature itself) must attempt a DC 30 caster level check. If the caster fails the check, the spell doesn’t work and is wasted; otherwise, the spell works normally, but any Nahyndrian crystals carried by the teleporter remain behind, dropping to the ground where the teleporter was previously standing.
You also find a Nahyndrian Elixir, one that was secreted into the mines for whatever reason.
ELIXIR DEETS: This thick, syrupy, deep purple elixir contains within it the ability to infuse a drinker with a tiny fragment of a dead demon lord’s mythic power. So potent is this elixir that it must be stored in a magically reinforced cold iron flask capped with a mixture of lead and demon ichor—the flask itself is essentially a wondrous magic item that does nothing else and costs 8,000 gp to craft. Even then, the elixir’s essence fills a 10-foot-radius area with unholy energies that sicken all living creatures (this is a poison effect with no saving throw). If the flask is opened, this radius expands to 30 feet. A thin sheet of lead, 1 inch of common metal, or 1 foot of stone blocks this effect. Once the flask is opened, the elixir must be imbibed within 1 minute; re-capping the elixir at this point doesn’t reset or pause this countdown. If the elixir has not been imbibed in that time, the energy within explodes in a 30-foot-radius burst that deals 15d6 points of unholy damage (Will DC 25 half) to all creatures in the area of effect, destroying the elixir. If a creature drinks a Nahyndrian elixir, it must succeed at a DC 25 Fortitude save or take 4d6 points of Constitution drain (demons automatically succeed). If a non-mythic chaotic evil creature succeeds, it undergoes mythic ascension—gaining either the first tier in a mythic path or a mythic rank, at the GM’s discretion. A chaotic evil creature that is already mythic treats a Nahyndrian elixir as nectar of the gods (Pathfinder RPG Mythic Adventures 155). Nahyndrian elixirs have the same strange immunity to teleportation effects as Nahyndrian crystals.
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Post by General Spoon on Apr 3, 2014 19:44:28 GMT -6
They consist of a scattering of coins (1,400 gp and 390 pp), a black pearl worth 750 gp, a dismantled but still functional suit of +1 expeditious chainmailUE, a +3 silver dagger, a pink lacy pair of gloves of swimming and climbing, a scroll of ghost wolf ARG and a scroll of bestow curse (both kept in a bejeweled, water-tight scroll tube that is itself worth 800 DemonMaster (GM): gp), and a wand of whispering wind (18 charges). Melazmera’s hoard is strewn in a mound against the northern wall, but it’s hidden under an illusion of nondescript rubble created by a mirage arcana. Her treasure consists of 230,000 cp, 56,400 sp, 8,500 gp, 1,230 pp, five f lawed diamonds worth 900 gp each, a large ruby worth 5,000 gp, a wand of water breathing DemonMaster (GM): (26 charges), a wand of prayer (31 charges), a ring of protection +2, a rod of cancellation, a +2 ghost touch warhammer, a scarab of protection with 7 charges, a major crown of blasting, and last (but certainly not least) the two gifts given her by Hepzamirah—a gold scepter studded with emeralds worth 40,000 gp in total and a lyre of stormsMA.
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Post by General Spoon on Apr 3, 2014 19:45:32 GMT -6
KESTOGLYR you find this name inscribed on the armor you can only presume it is his anme Gear +4 full plate, +1 keen halberd, headband of alluring charisma +2, unholy symbol of Baphomet Louise: tbh we're probably at a high enough level that we can make his armor safe and not regenerate him so I'll just put that in loot and we'll do that
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Post by General Spoon on Apr 4, 2014 14:59:48 GMT -6
WIP WIP WIP Unclaimed Loot that is new as of this list will be shown in bold
Unclaimed Loot x1 Bag of Holding (Type II) x1 Pearl of Power (3rd) x1 Scroll of Polymorph x6 Wands of Cure Moderate Wounds (8 charges) x1 Potion of Tongues x1 Oil of Stone Shape x3 Scrolls of Commune x1 Wand of Restoration (19 charges) x1 Gloves of Swimming and Climbing x1 Scroll of Ghost Wolf x1 Wand of Whispering Wind (18 charges) x1 Wand of Water Breathing (26 charges) x1 Rod of Cancellation [Suggest Riqueza or Timeor or Fazij take it; stops many effects like wall of force and more) x1 Scarab of Protection (7 charges)
Utility Pile x1 Potion of Lesser Restoration x1 Potion of Invisibility x3 Potions of Cure Light Wounds x7 Potions of Cure Moderate Wounds x2 Potions of Cure Serious Wounds x1 Elixir of Climbing x2 Scroll of Resurrection x1 Scroll of True Resurrection x1 Scroll of Dimension Door x1 Scroll of Sending x1 Scroll of Restoration x1 Scroll of Greater Restoration x1 Oil of Life (created from a Philosopher's Stone) x1 Scroll of Lesser Planar Binding x1 Scrolls of Planar Binding x1 Scroll of Greater Scrying x1 Scroll of Plane Shift x4 Doses Ambrosia 3,000gp diamond dust 10,000gp
Plans for/Hold Onto x1 Bag of Holding (Type III) [Holds things] x1 Bag of Holding (Type IV) [Holds all the things] x1 Portable Hole [Holds limit of x3/x2 as x approaches infinity] x1 +1 Full Plate [Belongs to Cynthia] Small Library of Rare Books that grant +4 circumstance on Knowledge (Planes) checks; worth 2,000gp total [Useful] Collection of near 300 books that grant +4 circumstance on Knowledge (Planes) checks concerning the Outer Planes; worth 2,000gp total [Useful] x1 Wand of Death Knell (48 charges) [Reversed Corruption Forge] x8 Vials double strength unholy water [Purify] x1 Book of Infinite Pages (10 remain; on Nightmare) [USE THIS SHIT]
Selling/Found 485gp 230gp x1 Opal 600gp x1 Scepter 1,750gp x1 +1 Disruption Heavy Mace 9,156gp x1 Ring of Minor Energy Resistance (electricity) 6,000gp x4 +2 Breastplates 8,500gp x4 +2 Adamantine Heavy Picks 22,016gp x4 Amulets of Natural Armor +1 4,000gp x4 Headbands of Alluring Charisma +2 8,000gp x4 Silver Unholy Symbols of Baphomet 50gp x1 Wand of Dismissal (42 charges) 8,820gp x5 Wands of Dismissal (2 charges) 2,520gp x6 Wands of Shield of Faith (CL 6th; 6 charges) 1,620gp x7 Breastplates 1,225gp x7 +1 Unholy Glaives 64,076gp x3 Amulet of Natural Armor +2 12,000gp x4 Amulets of Natural Armor +3 36,000gp x4 Tapestries 20,000gp 4,552.7gp 16,979gp 4,100gp x5 Topazes 3,250gp x1 Decanter of Endless Water 4,500gp 1,400gp 3,900gp The Black Pearl 750gp x1 +1 Expeditious Chainmail 2,650gp x1 +3 Silver Dagger 9,161gp x1 Scroll of Bestow Curse 187.5gp x1 Scroll Tube 800gp 2,300gp 5,640gp 8,500gp 12,300gp x5 Diamonds 4,500gp x1 Ruby 5,000gp x1 Wand of Prayer (31 charges) 3,487.5gp x1 Ring of Protection +2 4,000gp x1 +2 Ghost Touch Warhammer 9,156gp x1 Major Crown of Blasting 11,880gp x1 Gold and Emerald Scepter 40,000gp x1 Lyre of Storms 32,500gp x1 +1 Keen Halberd 4,155gp x1 Headband of Alluring Charisma +2 2,000gp
Subtotal:
Expenses
Subtotal:
Start: 1,128.82gp Plus: 404,696.7gp End: 405,825.52gp
Louise Claims x1 Wand of Shield of Faith (CL 6th; 31 charges) x1 Wand of Cure Moderate Wounds (25 charges)
Timeor Claims (so he doesn't forget) x1 Amulet of Natural Armor +3
Riqueza Claims (so she doesn't forget) x1 Amulet of Natural Armor +3
Atticus Claims (so he doesn't forget) x1 Amulet of Natural Armor +3
Things to do: Use Book of Infinite Pages Purify Graveknight's +4 Full Plate
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