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Post by General Spoon on Feb 3, 2015 16:52:34 GMT -6
Logia Keyed to an "element" -User's body becomes their element and incorporeal (though not able to pass through solid objects) with none of its downsides --Can be suppressed at will -More abilities are slowly gained as the user increases in power
Paramecia -Alter the user's body in some way or grant unique abilities -More abilities are gained somewhat quickly as the user increases in power
Zoan Keyed to a creature -The user can shift between their normal form and the creature their fruit is keyed to, causing the user to gain the shapechanger subtype --Certain creatures may also give a hybrid or more (or less!) forms -In all forms the user has their mental abilities scores or keyed creature (whichever is better) -In creature form, the user has the better of their normal or the creature’s physical ability scores -In creature form the user gains the hit dice of the creature, and all that come with it -In creature form the user gains all the abilities and powers of the creature -Creatures with a swim speed are said to ignore the Devil Fruit’s downside of not being able to swim -Reduction of hit dice, abilities and powers are subject to GM discretion (expect hit dice to be taken away in many cases, and maybe even character levels with really strong creatures!) -There are Zoan Devil Fruits for all creature types except Construct, Humanoid and Undead --Maybe you’ll get lucky and score immortality off an Outsider type Zoan!
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Post by General Spoon on Feb 3, 2015 16:54:53 GMT -6
Paper Fruit Paper Body (Ex): At 1st level your body becomes entirely made out of paper, allowing you to fold and bend yourself every which way, but giving you vulnerability to fire. Reduce your weight to 1/20 of your normal weight, causing you to be counted as 2 size categories smaller for the effects of wind, but are always under the effect of feather fall.
You can also compress and fold your body enough to slip through any crack a few pieces of paper could fit through.
Paper Understanding (Ex): At 3rd level you have gained a better understanding of your paper body. You gain DR 5/Slashing or Piercing, and now know that your body will soak up water until you are as heavy as you were before you became paper, negating this DR. You can be affected by the spell Book Ward, and it is added to the witch spell list.
You gain Craft Consumable as a bonus feat, and your body can be used as an unlimited space scroll to scribe scrolls. Scrolls scribes on you can cost half the normal scribing cost, and anybody can use them following normal scroll use rules (others need to be adjacent to you to use you as a scroll).
Improved Paper Body (Ex): At 5th level you better understand how to use the physical structure of your body. Your DR changes to DR 10/Slashing, and you gain a +8 racial bonus to fly checks. You can also compress and fold your entire body so much that you can get it down to the size of a small book. Your body can be folded into most any shape for situational bonuses.
You’ve also been starting to have better recollection of facts and knowledge, almost like a book! All knowledge skills are class skills for you, and your Intelligence score increases by 4.
Improved Spellcasting (Ex): At 7th level your understanding of what is written down improves again. Add all spells on the sorcerer/wizard list to the witch spell list. You can unravel portions of your body into ribbons of paper, and can write on them. You can use yourself as a spellbook for sorcerer/wizard spells, and consult their written form when you prepare spells to prepare them.
Intuitive Recall (Su): At 9th level, whenever you touch a written document or book, magical or mundane, you gain perfect understanding of its contents.
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Post by General Spoon on Feb 8, 2015 17:06:15 GMT -6
Paper Fruit updated.
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Post by General Spoon on Feb 13, 2015 10:30:08 GMT -6
4-Armed Gargoyle Fruit
As a full-round action, the user of this fruit can change into a 4-Armed Gargoyle, gaining the benefits of Monstrous Physique II, DR 10/Magic, and their character level in ranks in Fly.
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Post by General Spoon on Mar 15, 2015 11:00:24 GMT -6
Plant Fruit
Plant Life (Ex): At 1st level your creature type changes to Plant (augmented), giving you the features of the Plant type with the following modifications: -You still require sleep, though only half of what you required before -You can be affected by beneficial mind-affecting and polymorph effects if your previous creature type also could be affected
You also gain +2 natural armor, +2 Constitution, and may conduct photosynthesis.
Plant Features (Su): At 3rd level you can, as a standard action, cause a 15 foot-long vine to sprout from the back of your hand. It is fully under your control and remains in place until you retract it as a standard action. You may use the vine to make a primary natural attack that deals 1d8+STR damage and has the grab and constrict qualities. You may have one vine per hand present at a time.
You also gain the ability to, as a full round action extend roots from your legs and feet into the soil. It is a full round action to retract your roots. While rooted you are immobile, but are immune to bull rush and trip attempts, do not need to eat or drink (assuming average soil and water conditions, and are at least rooted for 4 hours of daylight), and gain fast healing 1. This fast healing drops to 0.25 if it is nighttime. You also gain tremorsense 30 ft while rooted.
Plant Defenses (Ex): At 5th level you gain increased plant resilience, giving you fire resistance 20 and electricity resistance 20.
Fragrances (Su): At 7th level you have learned some control over the scents you can now produce, and their effects. While you can constantly be surrounded by one of the following scents, you can only emit one of them at a time, and it is a standard action to produce a scent (all saves are Constitution based):
-Soothing Fragrance: A supernaturally sweet perfume that calms the nerves and produces light feelings surrounds you to a radius of 60 ft. Any creature within the area of effect must make a Will save or treat you one step more friendly than they normally would. Creatures that succeed on their Will save are immune to this effect for 24 hours. This is a mind-affecting effect.
-Nauseating Stench: A rancid smelling stench that produces nausea surrounds you to a radius of 30 ft. Any creature within the area of effect must make a Fortitude save or be nauseated for 1d4 rounds, and sickened for 1d4 rounds thereafter. A creature that succeeds on its Fortitude save is sickened for 1d4 rounds and is immune to this effect for 24 hours. This is a poison effect.
-Disorienting Spores: A fine cloud of aromatic spores radiate from you to a radius for 30 ft, causing allergic reactions in those that inhale them. Any creature within the area of effect must make a Reflex save or suffer a -2 penalty to attack rolls for 1d6 rounds as they sneeze and their eyes water. A creature that succeeds on its Reflex save is immune to this effect for 24 hours. This is a poison effect.
Alraune Traits (Su): At 9th level your Soothing Fragrance is always active, in addition to any other scent you choose to have active. If you choose your Soothing Fragrance to be active, creatures attitudes towards you improve by 2 instead of by 1.
In addition, you have learned how to rapidly grow and change your body. You gain +4 CHA, and the ability of an Alraune to alter its body as it sees fit (as alter self). You can only use this ability while you are rooted.
These traits replace A Thousand Faces.
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