Book 6 Thread
Jul 23, 2014 18:40:06 GMT -6
Post by ullarwarlord on Jul 23, 2014 18:40:06 GMT -6
You guys all experience a vision a week after you return form the Labyrinth, courtesy of Iomedae:
In the vision,
the PC is told that the end of days is fast approaching—
that heroes’ string of successes against the Worldwound
has finally forced Deskari’s hand, and he intends to rip the
wound open and engulf much of Avistan in the Rasping
Rifts. The Lord of the Locust Host no longer desires the
constant steady stream of anguish and despair the longlasting
crusade has supplied him with. He is ready to
finish what he started, and his greatest champion, Areelu
Vorlesh, is even now preparing the final ritual to finish
the job she started over a century ago.
Only one option remains—the PCs must heal the
wound in the world. Such an action is fraught with terrible
dangers, for the wound can be healed only at its source, and
that source is wreathed in the secret mists of the wound
itself, a barrier beyond the power of any spells to penetrate.
The wound is a madness, a land that sheds its skin like a
snake, a place where what is seen cannot be trusted, and
where the line between Golarion and the Abyss is at its
thinnest. The deity granting the vision sadly reminds her
chosen that even in such times, it is not the place of the
divine to interfere, and thus the PCs must seek their own
solution to the problem. As the vision fades, the PC knows
that solution lies in the pages of the Lexicon of Paradox.
Iomedae also grants this vision to the leader of the
crusade, Queen Galfrey. Galfrey knows what must be
done, and at some point soon after the vision occurs, she
teleports into the PCs’ proximity, wearing a grave and
exhausted look on her face. Yet she bears good news, for
the method to seal the Worldwound forever has finally
been found in the pages of the Lexicon of Paradox!
The PCs and Queen Galfrey have already utilized a
lesser version of this ritual to close a minor portal between
the Abyss and the Material Plane back in “The Midnight
Isles,” but she informs the PCs that the task ahead of
them in closing the Worldwound at its source within the
tower known as Threshold is a much more dangerous
and involved task. The PCs are, of course, free to assault
Threshold at once if they wish, but Galfrey warns them that
to do so without preparation would be suicide, even for a
group as powerful as theirs. Furthermore, to shut down the
Worldwound, the PCs will need to place several dimensional
locks within the prison tower of Threshold, on both sides
of the Worldwound—these dimensional locks are akin to
planting explosive charges in key architectural locations.
They’ll resonate with the ritual itself and magnify it as
needed to finish the job. Unfortunately, no mere casting of
a symbol of sealing will do—this casting must be made with
the use of a special focus—the Nahyndrian chisel used by the
Storm King to destroy the Kenabres wardstone.
Galfrey suggests that the PCs should seek to accomplish
three tasks before tackling the Worldwound itself—
securing the Nahyndrian chisel from Deskari’s cult and
slaying its high priest, learning the nature of a mysterious
secret related to the Worldwound’s formation referred
to only as “the Suture,” and assassinating the army’s
general—Khorramzadeh the Storm King. Once these
tasks have been accomplished, the external defenses that
could protect Threshold will be thrown into disarray.
The PCs will still face great challenges within the prison
tower, but they will not need to simultaneously contend
with wave after wave of reinforcements from elsewhere in
the Worldwound.
Fortunately, she says, all three of these missions can be
accomplished in close proximity to the other. Unfortunately,
that proximity lies within the heart of the greatest of the
fallen cities of Sarkoris—Iz.
So yeah, Galfrey has 3 missions for you guys:
Secure the Chisel: Divinations have revealed that the
Nahyndrian chisel is now kept as a bauble by the high priest
of Deskari’s faith—a woman known among the faithful as
Mistress Anemora. Very little is known of this mysterious
figure, for the church of Deskari is very decentralized
organization—cults exist in discrete cells that have little
contact with each other. The cult believes that the Nahyndrian
chisel’s use has passed, and its leader keeps it now as nothing
more than a sacred relic. All of these cult cells eventually
report to Mistress Anemora. In addition to securing the
chisel, if the PCs can assassinate Mistress Anemora, the
church of Deskari will fall to internal bickering and strife
for several weeks, perhaps months—more than enough time
for the PCs to finish the task of closing the Worldwound
without the cult being able to move against them. Mistress
Anemora dwells somewhere within the walls of an old
Sarkorian brothel called the Yearning House, but what sort
of horrors the demons have turned this place into, no spy
can say. Nevertheless, Galfrey’s spies suggest that of the
two sites in Iz the PCs need to visit, the Yearning House is
slightly less dangerous than the Soul Foundry.
Learn about the Suture: At the Soul Foundry, lead is
alloyed with captured souls to create an unusual and unstable
material known as soul-lead, one of many vile materials
used in the creation of Abyssal constructs like retrievers,
warmonger wasps, and devastators. The Soul Foundry’s
foreman, a half-babau dwarf known as the Filleted Man, is
also called “the Suture’s keeper.” The Lexicon of Paradox notes
only that the Suture, whatever it is, was created when the
Worldwound opened, and that its presence at the original
portal greatly increases the ease of closing it. In addition, it
seems as if the Filleted Man has a growing following - and
more advanced weaponry than anyone else in Deskari's horde.
Assassinate the Storm King: Challenging Khorramzadeh
in his palace in the heart of Iz would be foolish. Not only is
this sprawling structure immense and well guarded, but it’s
unknown whether Khorramzadeh is even there—attempts to
scry upon the Storm King or otherwise discern his location
have been consistently failing of late, perhaps because he is
being protected by Deskari himself. But if the PCs manage
to accomplish the above two tasks, Galfrey is confident that
Khorramzadeh will not be able to stay away; he will be forced
to step in and do what his minions could not—personally
defeat the PCs—or suffer Deskari’s wrath. The PCs should be
ready to face Khorramzadeh within seconds of accomplishing
the second of the above two goals.
So. Two locations. Where you guys wanna head first?
In the vision,
the PC is told that the end of days is fast approaching—
that heroes’ string of successes against the Worldwound
has finally forced Deskari’s hand, and he intends to rip the
wound open and engulf much of Avistan in the Rasping
Rifts. The Lord of the Locust Host no longer desires the
constant steady stream of anguish and despair the longlasting
crusade has supplied him with. He is ready to
finish what he started, and his greatest champion, Areelu
Vorlesh, is even now preparing the final ritual to finish
the job she started over a century ago.
Only one option remains—the PCs must heal the
wound in the world. Such an action is fraught with terrible
dangers, for the wound can be healed only at its source, and
that source is wreathed in the secret mists of the wound
itself, a barrier beyond the power of any spells to penetrate.
The wound is a madness, a land that sheds its skin like a
snake, a place where what is seen cannot be trusted, and
where the line between Golarion and the Abyss is at its
thinnest. The deity granting the vision sadly reminds her
chosen that even in such times, it is not the place of the
divine to interfere, and thus the PCs must seek their own
solution to the problem. As the vision fades, the PC knows
that solution lies in the pages of the Lexicon of Paradox.
Iomedae also grants this vision to the leader of the
crusade, Queen Galfrey. Galfrey knows what must be
done, and at some point soon after the vision occurs, she
teleports into the PCs’ proximity, wearing a grave and
exhausted look on her face. Yet she bears good news, for
the method to seal the Worldwound forever has finally
been found in the pages of the Lexicon of Paradox!
The PCs and Queen Galfrey have already utilized a
lesser version of this ritual to close a minor portal between
the Abyss and the Material Plane back in “The Midnight
Isles,” but she informs the PCs that the task ahead of
them in closing the Worldwound at its source within the
tower known as Threshold is a much more dangerous
and involved task. The PCs are, of course, free to assault
Threshold at once if they wish, but Galfrey warns them that
to do so without preparation would be suicide, even for a
group as powerful as theirs. Furthermore, to shut down the
Worldwound, the PCs will need to place several dimensional
locks within the prison tower of Threshold, on both sides
of the Worldwound—these dimensional locks are akin to
planting explosive charges in key architectural locations.
They’ll resonate with the ritual itself and magnify it as
needed to finish the job. Unfortunately, no mere casting of
a symbol of sealing will do—this casting must be made with
the use of a special focus—the Nahyndrian chisel used by the
Storm King to destroy the Kenabres wardstone.
Galfrey suggests that the PCs should seek to accomplish
three tasks before tackling the Worldwound itself—
securing the Nahyndrian chisel from Deskari’s cult and
slaying its high priest, learning the nature of a mysterious
secret related to the Worldwound’s formation referred
to only as “the Suture,” and assassinating the army’s
general—Khorramzadeh the Storm King. Once these
tasks have been accomplished, the external defenses that
could protect Threshold will be thrown into disarray.
The PCs will still face great challenges within the prison
tower, but they will not need to simultaneously contend
with wave after wave of reinforcements from elsewhere in
the Worldwound.
Fortunately, she says, all three of these missions can be
accomplished in close proximity to the other. Unfortunately,
that proximity lies within the heart of the greatest of the
fallen cities of Sarkoris—Iz.
So yeah, Galfrey has 3 missions for you guys:
Secure the Chisel: Divinations have revealed that the
Nahyndrian chisel is now kept as a bauble by the high priest
of Deskari’s faith—a woman known among the faithful as
Mistress Anemora. Very little is known of this mysterious
figure, for the church of Deskari is very decentralized
organization—cults exist in discrete cells that have little
contact with each other. The cult believes that the Nahyndrian
chisel’s use has passed, and its leader keeps it now as nothing
more than a sacred relic. All of these cult cells eventually
report to Mistress Anemora. In addition to securing the
chisel, if the PCs can assassinate Mistress Anemora, the
church of Deskari will fall to internal bickering and strife
for several weeks, perhaps months—more than enough time
for the PCs to finish the task of closing the Worldwound
without the cult being able to move against them. Mistress
Anemora dwells somewhere within the walls of an old
Sarkorian brothel called the Yearning House, but what sort
of horrors the demons have turned this place into, no spy
can say. Nevertheless, Galfrey’s spies suggest that of the
two sites in Iz the PCs need to visit, the Yearning House is
slightly less dangerous than the Soul Foundry.
Learn about the Suture: At the Soul Foundry, lead is
alloyed with captured souls to create an unusual and unstable
material known as soul-lead, one of many vile materials
used in the creation of Abyssal constructs like retrievers,
warmonger wasps, and devastators. The Soul Foundry’s
foreman, a half-babau dwarf known as the Filleted Man, is
also called “the Suture’s keeper.” The Lexicon of Paradox notes
only that the Suture, whatever it is, was created when the
Worldwound opened, and that its presence at the original
portal greatly increases the ease of closing it. In addition, it
seems as if the Filleted Man has a growing following - and
more advanced weaponry than anyone else in Deskari's horde.
Assassinate the Storm King: Challenging Khorramzadeh
in his palace in the heart of Iz would be foolish. Not only is
this sprawling structure immense and well guarded, but it’s
unknown whether Khorramzadeh is even there—attempts to
scry upon the Storm King or otherwise discern his location
have been consistently failing of late, perhaps because he is
being protected by Deskari himself. But if the PCs manage
to accomplish the above two tasks, Galfrey is confident that
Khorramzadeh will not be able to stay away; he will be forced
to step in and do what his minions could not—personally
defeat the PCs—or suffer Deskari’s wrath. The PCs should be
ready to face Khorramzadeh within seconds of accomplishing
the second of the above two goals.
So. Two locations. Where you guys wanna head first?