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Post by vonfiedler on May 24, 2014 20:00:40 GMT -6
Tongue is not a touch attack.
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Post by Aura Guardian on May 24, 2014 20:33:44 GMT -6
Real shame... Ah well.
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Post by LightWolf on May 25, 2014 6:33:07 GMT -6
Does really, no one have, any points in Planes? ? Also I will assume True Strike was Loric's turn so we can do our next turn orders now?
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Post by Aura Guardian on May 25, 2014 8:52:23 GMT -6
Sure, but waiting on Ranger to finish up, since he's subbing in. I'd like him to be able to take his turn this battle, and to have enough time to finish up without too much pressure.
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Post by LightWolf on May 25, 2014 13:27:29 GMT -6
"Stand down elemental!"
Worth a try....
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Post by agape on May 25, 2014 13:54:10 GMT -6
"Do not despair and fall into disarray!"
"We do not know what this enemy is but one thing is clear. We have to defeat it before it defeats us. If any of you cannot identify its weaknesses and strengths, then we must concentrate attack to take it down. Those of you who cannot harm it, focus on hindering it."
"Spellcasters, blind and otherwise hinder it. If it is not blinded when I get to it, I shall disable its eyes temporarily. If it is blinded, then I will attempt to make it fall. When it is both fallen and blind, concentrate attacks on it with everything you have got!"
"If it comes to worst, I will go fight with it and you take it down with ranged attacks. For anyone with nothing better to do, throw those chairs between the spellcasters and the elemental to provide cover!"
"Linebeck, cast Haste! Everyone who is not a spellcaster, use the powers granted by Hope to close the gap to the elemental when it is downed and possibly blinded, then give it your best in melee under the effects of Haste!"
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Post by ginganinja on May 25, 2014 19:34:07 GMT -6
Adrestia triggers her BANE ability and shoots twice, hitting on a 22 and a 28, dealing 14 and 19 damage.
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Post by Ranger97 on May 27, 2014 14:35:59 GMT -6
I'm here wooh 15:31 Alea Ranger97, FBW initiative: 22 [1d20=19] 15:32 Alea Ranger97, Planes: 24 [1d20=18] Casting Bless on my allies (I guess both Rebels and Empire at the moment.) (Tell me if I need to post more than this please.)
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Post by General Spoon on May 27, 2014 20:02:37 GMT -6
Waiting on that new map to take my next turn.
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Post by Aura Guardian on May 27, 2014 21:12:42 GMT -6
Oh, right, was gonna wait a bit on Ranger to make sure he's done with the character... I'll post the map tomorrow. Think a bit over 12 hours, given how late I sleep in nowadays.
EDIT: Just saw ranger's post, will post the map when I said.
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Post by Aura Guardian on May 28, 2014 10:50:21 GMT -6
.[][][][][][][][][]. .__________________. .||||||||||||||||||. .__________________. ..C..C...CCC...C.... .................... ..[]................ .............EEE//.. .....[].....XEEE.Y.. A.....L......EEE...V OR...........C....ZU .W.....C[][].......J ......[][][][]...... ..........C......... L = Loric A = Adrasteia O = Oros U = lUce Y = lYnx R = Raijin X = Void Zombie W = Warden J = Jenara V - Vulthen Z - Zephyr E = Greater Earth Elemental
/ = knocked over cabinet [] = Cabinet/Shelf _, | = parts of a table C = Chair
Vulthen --- 22 <- Not yet taken this round Raijin ----- 21 <- Not yet taken this round Adrasteia - 20 <- hits for 4 and 9 damage Oros ------ 20 <- Not yet taken this round Luce ------ 19 <- Commands the elemental to stand down Elemental - 18 <- Not yet taken this round Jenara ---- 17 <- Glitterdust (fails to blind), Hero Point, Glitterdust again (fails to blind) Lynx ------ 17 <- Not yet taken this round Warden --- 15 <- Not yet taken this round ZOMBIE --- 15 <- Not yet taken this round Zephyr ---- 13 <- Not yet taken this round Loric ------ 12<- Not yet taken this round, working on it
Vulthen's first turn gave: Greater Earth Elemental, summoned, but in a slightly weakened form. Although it still has AC 21 and DR 10/- and Earth Mastery, it's weakening means it can be flanked, and is vulnerable to precision damage. It's also vulnerable to commands, but only from a few people. Bless: ... The boar was not around when cast, so it still does NOT hit with the 20 to hit.
Luce's turn gives: Elemental is staggered, and seems weakened another way somehow. A voice calls out, "Luctes... brother, is that you? Have you finally returned?"
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Post by theangryscientist on May 28, 2014 11:05:42 GMT -6
Jenara casts Glitterdust (dc 17), targetted in such a way that it only affects the elemental; if it makes its save she spends a hero point to immediately take another standard action and casts it again
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Post by General Spoon on May 28, 2014 12:19:50 GMT -6
[13:19] GeneralSpoon I go after the elemetnal [13:19] GeneralSpoon so I will wait for it to resolve its round to see if I even need to bother having a round [13:19] GeneralSpoon this seems acceptable right? [13:20] GeneralSpoon nah jk; I will accept raging song and attack it powerfully I guess [13:21] GeneralSpoon 1d20+14 hit; 2d4+16 damage [13:21] Alea GeneralSpoon, hit: 31 [1d20=17]; damage: 21 [2d4=2,3] [13:21] GeneralSpoon I hope I get that round
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Post by vonfiedler on May 28, 2014 13:21:07 GMT -6
Linebeck hastes all members of his team. Dire Boar full attacks. 22 gore (17 damage), 21 gore (15 damage), 23 slam (9 damage), 16 tongue (9 damage, 2 str).
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Post by agape on May 28, 2014 13:46:54 GMT -6
"Iomedae, please empower this spell even though I am of lowly rank!"
If possible, using a hero point to cast Grace. Then with my hasted 70ft fly speed I fly over the Elemental to NW of Lynx, above the collapsed cabinet, 20ft up into the air to have flank and higher air bonuses.
"You! *points at Lynx and Zephyr* and the Zombie; wait for me to distract it and then strike!"
Attempting to slice at the ceiling for a Dirty Trick I forcefully land on my feet on the cabinet, having failed the DC10 Fly check by 9 after losing 10ft of altitude from the provoked AoO, thus losing altitude bonus. Carrying on the Dirty Trick by flinging a box full of chalk, ink and other writing supplies from the cabinet at my feet to the Elemental's head. 38 to blind it with Dirty Trick for 1 round plus an additional round for every 5 I beat its CMD by.
AC 20 due to Haste and not accepting Ragesong.
"See, Oros? Even though I hated the private divination lessons that my parents forced onto me, apparently the course 'Theoretical Practical Uses of Divination' wasn't useless in the end."
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Post by temperantia on May 28, 2014 16:37:00 GMT -6
Not accepting my song this turn, move to outside it's threat range, then use Bladed Dash to strike at the elemental with Power Attack (ending movement next to it).
Using a Hero Point before the attack roll for +8
...but attack misses anyway because Alea is a whore
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Post by Dorian on May 28, 2014 21:48:44 GMT -6
(I know it's not my turn just yet, but I have time to make a post right now, so consider this my next action, and resolve it when it's my turn.)
I accept ragesong and I drop my longbow and use Quick Draw to pull out my masterwork Greatsword.
I move into attack range against the elemental. I strike using my power attack.
( 23:44:20 ) ( +Dorian ) 1d20+9 to hit the elemental ( 23:44:21 ) ( %Alea ) Dorian, to hit the elemental: 22 [1d20=13]
( 23:46:02 ) ( +Dorian ) 2d6+13 to damage ( 23:46:03 ) ( %Alea ) Dorian, to damage: 16 [2d6=1,2] ( 23:46:13 ) ( +Dorian ) dot dot dot
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Post by Aura Guardian on May 29, 2014 10:52:29 GMT -6
Vulthen --- 22 <- Not yet taken this round Raijin ----- 21 <- Not yet taken this round Adrasteia - 20 <- hits for 4 and 9 damage Oros ------ 20 <- Flubs an attack Luce ------ 19 <- Commands the elemental to stand down Jenara ---- 17 <- Glitterdust (fails to blind), Hero Point, Glitterdust again (fails to blind) Lynx ------ 17 <- Does 11 damage to Elemental Elemental - 16 <- Not yet taken this round Warden --- 15 <- Hastens empire ZOMBIE --- 15 <- 12 damage to Elemental Zephyr ---- 13 <- 6 damage to elemental Loric ------ 12 <- Elemental blinded next round
Total Elemental Damage: 49
Waiting on maxim and ranger this round.
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Post by maxim on May 29, 2014 15:23:30 GMT -6
Accepting Rage Song, and flying into the air, then flank charging the elemental
[15:18] <+Maxim_6> 1d20+12 CHARGE! [15:18] <%Alea> Maxim_6, CHARGE!: 17 [1d20=5] But with modifiers this is actually 21
[15:22] <+Maxim_6> 1d8+17 Challenger Damage [15:22] <%Alea> Maxim_6, Challenger Damage: 21 [1d8=4]
Use Hero Point to get second standard action to attack again
"You shall fall!"
[15:25] <+Maxim_6> 1d20+15 Attack from the sky! [15:25] <%Alea> Maxim_6, Attack from the sky!: 18 [1d20=3] Actually not attacking from sky, so 17
[15:25] <+Maxim_6> 1d8+17 Damage [15:25] <%Alea> Maxim_6, Damage: 23 [1d8=6]
Hero Points: 3-1=2
The elemental gets ready to retaliate.
"Oh no...." _____________________________ Next round: Full Attack
[15:29] <+Maxim_6> 1d20+15 If Flanking [15:29] <%Alea> Maxim_6, If Flanking: 24 [1d20=9] Actually not in air, so 23
[15:30] <+Maxim_6> 1d8+17 Damage [15:30] <%Alea> Maxim_6, Damage: 24 [1d8=7]
[15:31] <+Maxim_6> 1d20+10 Second attack [15:31] <%Alea> Maxim_6, Second attack: 16 [1d20=6] Whiff
"Ah come on, I can barely get past this things armor."
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Post by Aura Guardian on May 29, 2014 15:24:48 GMT -6
the 21 damages... waiting on ranger, now. Elemental at 60 damage and blinded (starting next round)
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