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Post by General Spoon on Sept 12, 2013 19:46:06 GMT -6
Hosilla, You will remain, for the time being, in Kenabres, but know this: the city’s days are numbered. Seek a place of safety—the underground den of your mongrel lackeys should suffice to keep you safe from the devastation to come. I shall assume command of Drezen shortly, and once Vorlesh has finished with the wardstone and Kenabres is no longer of interest [20:44] Ullar to us, you are to return to my side. Excellent news regarding the salvage of Yaniel’s sword from the museum as well—bring it with you, for I believe this weapon could be quite useful once we corrupt it. Before you leave for Drezen, stop by the three safe houses (Nyserian Manor, Topaz Solutions, and the Tower of Estrod—the passphrase remains “I’ve new material [20:44] Ullar for the archives,” for now) to ensure no evidence remains behind. May Lord Deskari and Lord Baphomet watch over you! S. V.
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Post by ullarwarlord on Sept 13, 2013 11:25:54 GMT -6
DISTRICTS OF KENABRES
Old Kenabres: The original town of Kenabres perched on the edge of the cliff, looking down over the West Sellen. Many of those buildings now form the historic central district. The houses here are well constructed from heavy stone, with angled tile roofs and arched windows characteristic of architectural fashions popular hundreds of years ago. Houses and official administrative buildings—including the courthouse, city hall, and the garrison—make up Old Kenabres. The houses aren’t the largest in the city and not always home to the wealthiest citizens, but the oldest families, who can trace their lineage back hundreds of years, live in Old Kenabres. Hulrun Shappok lives here in the Prelate’s Manor.
Ring District: The second tier of the city, circling Old Kenabres, was also a part of the original town of Kenabres. More homes and administrative buildings, including the hall of records and the maintenance building for monitoring the water pumps, make up the Ring District. At the district’s eastern edge, a steep switchback road makes the transition between the higher-elevation Ring District and the lower-elevation districts of New Kenabres and the Gate District. The switchback is called Davon’s Ramp after the architect and philanthropist who designed and paid for the structure as the town grew to a city. Heavy iron gates safeguard the top and bottom of the switchback. For security, these gates are locked an hour after sunset, and a guard is posted at each. Persons wishing to use the switchback must make their case to the guards and hope their business is deemed important enough. Some citizens have special, expensive passes that allow them to move back and forth without question, and some say that the Wallers (see entry 14) have their own methods of moving beyond the Ring District after curfew.
New Kenabres: New Kenabres was built during the initial f lood of refugees after the opening of the Worldwound. Buildings in this mostly residential district are stone, but the walls are thinner than in the older districts, and the houses are built in a more modern style, with f lat roofs and square windows. New Kenabres also houses most of the city’s warehouses. The eastern and southeastern sides of New Kenabres hold many of the largest manors in the city. During the construction of New Kenabres, many moneyed families chose to build new homes in the new district, as it offered just as much safety as the old city but without the claustrophobic density.
Gate District: A decade after New Kenabres rose, the Gate District followed. City officials realized that the new housing units wouldn’t be enough to support the city’s growth, and in response constructed the Gate District— the largest district in Kenabres. The Gate District includes a mix of residential and commercial buildings, as well as wealthy family homes. Temples to Abadar, Sarenrae, Shelyn, and Torag sit alongside smithies, stoneworks, and woodshops. The city’s two gates, Northgate and Southgate, lead into this district.
Truestone Quarry: Truestone Quarry lies approximately 10 miles to the east. Caravans arrive weekly to supply Southgate with stone for constructing additional buildings and reinforcing the city defenses. Guards are always in high demand to protect these caravans from coordinated demon attacks, and to ensure the deliveries keep stone f lowing into the city.
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Post by ullarwarlord on Sept 13, 2013 11:45:36 GMT -6
CRUSADER GROUPS OF KENABRES:
The Everbright Crusaders allow only the most virtuous warriors, who live lives of temperance and restraint, into their ranks. Members scrupulously avoid drinking, gambling, and lying, and take any promises they make seriously. In addition to attending religious services once a week, members spend at least an hour a day in prayer. Among the crusader camps, the Everbright Crusaders garner respect for their conviction and battle prowess, but their rigidity and superior attitudes tend to alienate others. Commander Ciar Cobelen (LG male human paladin of Iomedae 10) maintains a humble, good-natured attitude that appeals to others, and is widely regarded among the camps as the most approachable of the Everbright Crusaders.
The Order of the Flaming Lance believes in doing what needs to be done to triumph. They stay within the bounds of law and righteousness—but sometimes only by the narrowest margin. None doubt the fierce conviction of the order’s crusaders, but some whisper that the order cares more about vanquishing evil than maintaining their own purity. The crusader Miammir (LG female half-elf wizard 7/paladin 3) is known as “The Scholar” for the time she spends at Blackwing researching all she can on demonfighting tactics.
The Order of the Sunrise Sword is well established in Kenabres. They were once known for the great ballads and odes their members composed about the crusades, but after an incident in which several of their number were possessed by demons, they have altered their focus to exorcism. Commander Ashus Striegher (LG male human cleric of Iomedae 9/paladin of Iomedae 2), a somber and soft-spoken Taldan, specializes in recognizing and ending demonic possession.
The Eagle Watch is a group of righteous crusaders who realized that though most of their enemies live in the Worldwound across the river, a great many walk the streets of Kenabres and make their camps north of the city walls. The group was founded by an Eagle Knight who felt that the greater threat to freedom wasn’t Andoran’s clashes with Cheliax, but rather the Abyssal rift spitting demons into world. Dismayed by the behavior of their brothers and sisters, the Eagle Watch seek to rid the crusaders of corruption and improper vices. Many other crusader groups see the Eagle Watch as a nuisance, and even Hulrun works to keep them marginalized.
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Post by ullarwarlord on Sept 13, 2013 11:46:09 GMT -6
Defender’s Heart: The largest inn in Kenabres, this business caters to mercenary companies and crusaders coming to the city. Inside this squat stone structure are dozens of rooms for rent, hearty food, and a wide selection of refreshments shipped in from across the Inner Sea. It’s owner, Kimroth Otai (LG male human expert 2/fighter 3) was a mercenary fighting against the Worldwound until he lost his right arm in a clash with demons. Now he spends his time overseeing his staff and talking wistfully with other, more ablebodied soldiers who spend time in his establishment when back from the front.
Crusader Camps: The constant inf lux of crusaders waiting for a chance to slay demons has created logistical issues in Kenabres. For a time, new inns opened daily to cope with the number of crusaders clamoring for rooms, but many of these “inns” were merely f lophouses renting space on the f loor for exorbitant amounts. Local law officers had their hands full examining and regulating these inns, and the close proximity of so many crusaders ready to do battle caused fights and disturbances every night. Eventually, the city declared that all crusaders were required to maintain their own camps outside the city walls, and designated an area against the city wall by Northgate for these camps. The area is now cramped with dozens of tents, small campfires, refuse pits, and horse pens. Though one would expect crusaders to be able to regulate their own behavior and get along well with their neighbors, the unfortunate truth is that violence and petty crime aren’t uncommon. Kenabres guards regularly patrol the camp and encourage the crusaders to settle small disputes before they swell into real problems. Captain Chun Dawei (LG male human fighter 7), a Tian soldier who moved to Kenabres more than a decade ago, supervises guard patrols in the crusader camps and handles any major matters personally.
Librarium of the Broken Black Wing: Thirty-six years ago, a caravan returning to the city from Truestone Quarry was set upon by a gang of vrocks. The caravan might have been outmatched if not for one of the recently hired guards, a wizard named Quednys Orlun (LG male old human wizard 6). Orlun had spent years studying demons, and his spellcasting turned the tide of battle in favor of the caravan. After serving as a guardsman for another few years, Orlun founded the Librarium of the Broken Black Wing, pinning one of the preserved vrock wings above the entrance. The Librarium, often called “Blackwing” by locals, has since become the premier library for demonology and planar travel research in Mendev. In addition to being a library, Blackwing is a museum of demon skulls, talons, and other grotesque trophies. An aged Orlun still oversees the collection of tomes and scrolls and is always keen to acquire new research material for the stacks.
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Post by General Spoon on Sept 22, 2013 20:51:15 GMT -6
A successful DC 20 Knowledge (local, history, or planes) check identifies Minagho as the demonic ruler of the ruined city of Raliscrad in the Worldwound, and Vorlesh as the woman rumored to have helped open the Worldwound in the first place.
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Post by General Spoon on Sept 28, 2013 21:43:47 GMT -6
The PCs, still stunned, receive a vision of the first wardstone being erected in the Kite here in Kenabres in 4639 ar, in a ritual involving the aid of the Hand of the Inheritor—the herald of Iomedae: a golden, winged angel with a halo of small swords around his head. DemonMaster (GM): This event happens soon after the Second Crusade begins. In the year 4665 ar, the PCs see a vision of a 20-year-old Hulrun leading the burning of dozens of supposed “witches” in the courtyard of the Kite before the wardstone. This event launches the Second Crusade. In the year 4692 ar, the PCs see a vision of DemonMaster (GM): Khorramzadeh the Storm King leading a brazen attack on Kenabres. The Storm King manages to strike a resounding blow with his sword against the wardstone, which suffers only the tiniest of cracks as the balor’s sword shatters. Khorramzadeh is then attacked and forced to flee when the silver dragon Terendelev nearly kills him—this event DemonMaster (GM): launches the Fourth Crusade. the year 4712 ar, the PCs see a vision of Irabeth chasing a burly dwarven man—Staunton Vhane (leader of the Hammers of Heaven mercenary group) into the courtyard containing the wardstone. Both paladins are heavily wounded, and as Staunton backs against the DemonMaster (GM): wardstone, smoke rises and he screams in pain. He ducks to avoid one of Irabeth’s blows, then manages to smash her knee with his hammer, dropping her to the ground. Staunton seems ready to deliver a death blow, but the sound of approaching soldiers forces him instead to back away and summon a fiendish giant wasp that he swiftly mounts DemonMaster (GM): and then flies away to the north, abandoning Kenabres. The PCs see a vision of Minagho, a beautiful demonic woman with a long thin tail, clawed hands, and curling horns protruding from where her eyes should be, placing the wardstone fragment in this room and of Jeslyn using a wish granted by Minagho to create the cage around DemonMaster (GM): it before Minagho teleports away. The PCs see a vision of an event they know will now never happen—Areelu Vorlesh using a deep purple Nahyndrian crystal the size of a human’s head to corrupt the fragment, causing the entire border to f lash with nauseating mauve fire that devastates the border cities and DemonMaster (GM): transforms countless crusaders into half-fiend slaves of the Worldwound. The PCs should realize at this point that the demons’ entire plan was to draw as many crusaders to the border to defend it from their attacks, in order to maximize the damage this event would have caused.
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