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Post by General Spoon on Dec 7, 2015 17:09:43 GMT -6
Psychic Class Spheres Conversion Casting: The sphere psychic may combine spheres and talents to create magical effects. The sphere psychic is considered a High-Caster and uses Intelligence as his casting ability modifier. (Note: All casters gain 2 bonus talents and may select a casting tradition the first time they gain the casting class feature.) Phrenic Amplifications instead apply to sphere effects instead of spells. This replaces the spells class feature.
Spell Points: The sphere psychic gains a small reservoir of energy he can call on to create truly wondrous effects, called a spell pool. This pool contains a number of spell points equal to his level + his Intelligence modifier (minimum: 1). This pool replenishes once per day after roughly 8 hours of rest.
Power of the Mind: A sphere psychic gains +1 spell point at 2nd level and every 2 levels thereafter. This replaces all discipline spells.
Magic Talents: A sphere psychic gains two magic talents at 1st level, one of which must be in the Psychic tradition, and one magic talent every level thereafter.
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