|
Post by Aura Guardian on Mar 29, 2014 18:37:20 GMT -6
Grenth approaches you a couple days later. "Ah, there you are. Some necromancer's gotten into the crypts lately, and has raised some undead. I want you to clear out the undead he's made in Rest Eternal Crypt while other teams deal with the larger crypts. With a little luck, he'll hurry back to his undead when they start dying so I can arrest him. One thing: Best I can tell, he seems to have told his undead not to hurt each other."
The crypts are 5 foot wide passages, in what order do you travel?
|
|
|
Post by ginganinja on Mar 29, 2014 19:29:13 GMT -6
Adrasteia would want to stay towards the back, due to being ranged. and would be rolling Perception checks constantly in the crypt. Will also be rolling Survival to avoid any natural hazards we might encounter in the crypt. That said, if noone else in the party has decent Perception / Stealth Adrasteia could lead, I just think tactically she would fight better from a position where she could avoid melee range.
|
|
|
Post by agape on Mar 29, 2014 20:17:49 GMT -6
"First to enter the battle and last to leave it!" Loric casts Light on his magnificent Mithral shield which has glorious silver dragons depicted on its shining surface.
After time passes in the caves...
Loric seems to be daydreaming again and thus fails to intervene if anyone goes ahead of him, but initially he was the first to enter the caves.
|
|
|
Post by temperantia on Mar 29, 2014 21:01:22 GMT -6
"I think it'd be best if I take point over Loric."
Oros walks just behind his overly enthusiastic companion and waits for him to inevitably lose focus, slipping in front of him. He keeps his Greatsword drawn and is watching (Perception) for the likely chance that the group encounters something.
|
|
|
Post by ginganinja on Mar 29, 2014 21:22:33 GMT -6
Adrasteia has bow and blunt arrows ready
|
|
|
Post by vonfiedler on Mar 29, 2014 21:35:52 GMT -6
I will stay in the back, while Jacob is close to the front. If Oros or Loric wish to be in front that is ok, but Jacob could be taking any damage they might.
|
|
|
Post by maxim on Mar 29, 2014 23:02:46 GMT -6
Raijin decides to position himself in the middle, seeing that everyone else is fighting for a specific spot.
|
|
|
Post by temperantia on Mar 30, 2014 10:41:31 GMT -6
"I... guess I'd rather be behind Jacob then in front of... him?" Oros lets Jacob pass in front of him
|
|
|
Post by Aura Guardian on Apr 1, 2014 21:23:37 GMT -6
When you get to a 15' by 15' intersection, Jacob sees some shambling corpses and some skeletons down two paths perpendicular to the one you're in. They notice him, but don't seem to do anything.
|
|
|
Post by vonfiedler on Apr 2, 2014 14:28:24 GMT -6
Jacob does not react, if anyone was wondering. There is a crossing though, so he waits for the next person in line to decide which way to go.
|
|
|
Post by temperantia on Apr 2, 2014 18:52:43 GMT -6
"Well it doesn't really matter where we go does it? We're going to be fighting undead either way."
|
|
|
Post by agape on Apr 3, 2014 13:32:48 GMT -6
"Undead! Where?"
Bumping into the stopped Oros in the intersection, Loric reflexively starts fighting, like doing a drill.
"To battle! For Iomedae!"
Perception 17, Religion 14, Initiative 9.0
On his turn Loric flies across the floor of the tunnel, charging the closest zombie to slice it with longsword, 18 to hit, 3 damage.
"...important training... ...I am do this a lot in the future that has already begun..."
|
|
|
Post by Aura Guardian on Apr 3, 2014 17:38:44 GMT -6
Religion: Zombies are staggered and have DR/slashing, Skeletons are weaker and have DR/piercing. When they see Loric and Oros, they start moving in. Initiatives from those who haven't rolled, and you have one round as they move towards you. to get into position. Again, 15' x 15' crossing for 5' wide paths.
You faintly hear a whisper "Destroy the living..."
|
|
|
Post by vonfiedler on Apr 3, 2014 18:02:35 GMT -6
"Jacob, protect the others," Linebeck commands.
Linebeck init 2.2 Jacob init 11.1
Knowledge Religion 26
|
|
|
Post by Aura Guardian on Apr 3, 2014 18:04:02 GMT -6
They're completely normal zombies and skeletons with general commands being given to them. But when Jacob moves to intercept one of the groups, the undead stop moving and look quizzically in his direction.
|
|
|
Post by temperantia on Apr 3, 2014 19:06:58 GMT -6
Init: 25 Perception: 14
Oros draws his Greatsword and readies an action to slash an enemy that gets close.
|
|
|
Post by ginganinja on Apr 4, 2014 2:12:56 GMT -6
Init: 23 Perception: 12
If Adrasteia can see a skeleton, she attacks, otherwise she readies an action to attack the nearest one when it walks into range. obviously, she avoids the Zombies as she cannot break past their DR
10 to hit and 10 damage if a hit
|
|
|
Post by maxim on Apr 4, 2014 9:54:55 GMT -6
[10:49] <Maxim_6> 1d20+3 Initiative [10:49] <%Alea> Maxim_6, Initiative: 18 [1d20=15]
"Ugh, why couldn't my life be easy and have this whole thing be a hoax..." If Raijin can reach a Skeleton by charging, then he does so. He swings his Naginata with all of his might! If there are no Skeletons within reach, he goes for a Zombie. If he sees no enemies, then he readies an action to attack any enemies within range.
[10:53] <Maxim_6> 1d20+5 Power Attack Charge [10:53] <%Alea> Maxim_6, Power Attack Charge: 17 [1d20=12] [10:54] <Maxim_6> 1d8+5 Damage [10:54] <%Alea> Maxim_6, Damage: 9 [1d8=4]
|
|
|
Post by Aura Guardian on Apr 5, 2014 20:57:13 GMT -6
Z = zombie, S = Skeleton, J = Jacob, W = Warden, L = Loric, O = Oros, R = Raijin, A = Adrestia + = barely passable, but not really for you, . = passable
+++++++++++.+++++++++++ +++++++++++.+++++++++++ +++++++++++.+++++++++++ +++++++++++.+++++++++++ +++++++++++.+++++++++++ ++++++++++...++++++++++ ..SSZ.....LARJ.....ZS.. ++++++++++OW.++++++++++ +++++++++++.+++++++++++ +++++++++++.+++++++++++ +++++++++++.+++++++++++ +++++++++++.+++++++++++ +++++++++++.+++++++++++ +++++++++++.+++++++++++ +++++++++++.+++++++++++ The corridors make charging from your starting positions (in the corridors mostly before the intersection) pretty much impossible. As you might have realized if you thought about the terrain I mentioned in conjunction with the paths. I said you had a round to get into position, not that you'd actually be able to make many attacks. Anyway, this is the field after my approximations of you getting into position (if you have any complaints about my approximation of your positions, now's the time). I suppose I should have clarified that beforehand.
Initiatives: Adrestia (readied from previous brings to 26 now) [already used, miss] Oros - 25 [Readied] Raijin - 18 [Readied, 15 to hit (because of not charging)] Skeleton 3 - 17 Skeleton 1 - 14 Skeleton 2 - 12 Jacob - 11 Zombie 2 - 10 Loric - 9 Zombie 1 - 3 Warden - 2
The skeletons move in
+++++++++++.+++++++++++ +++++++++++.+++++++++++ +++++++++++.+++++++++++ +++++++++++.+++++++++++ +++++++++++.+++++++++++ ++++++++++...++++++++++ ....Z...SSLARJS....Z... ++++++++++OW.++++++++++ +++++++++++.+++++++++++ +++++++++++.+++++++++++ +++++++++++.+++++++++++ +++++++++++.+++++++++++ +++++++++++.+++++++++++ +++++++++++.+++++++++++ +++++++++++.+++++++++++ Rightmost triggers Raijin's attack, but that misses due to neither of them charging. It does NOT for some reason attack Jacob. Attack on Loric has 8 to hit, missing. Also triggers Oros's readied attack, but it has cover by way of the wall.
Oros attack, Jacob move.
new Initiatives because of readying: Adrestia - 26 Raijin - 18 Skeleton 3 - 17 Skeleton 1 - 14 Oros - 13 Skeleton 2 - 12 Jacob - 11 <- Turn Zombie 2 - 10 Loric - 9 Zombie 1 - 3 Warden - 2
On their turns, zombies will just shamble up and attack if they can, which they probably can't, but go ahead and say what you'll do ahead of them, just to speed this up.
|
|
|
Post by agape on Apr 6, 2014 11:00:52 GMT -6
On my turn I'll bash the skeleton next to me with my shield. 13 to hit, 4 damage if shield hits, then 5ft stepping NE. AC is only 15 for this turn due to bashing.
"Raijin, it's your hit now!"
|
|