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Feb 4, 2015 21:47:58 GMT -6
Post by theangryscientist on Feb 4, 2015 21:47:58 GMT -6
Hidden beneath it is the Matron’s personal treasure stash consisting of a string of tiny pearls (worth 500 gp) and a small soapstone statuette crudely carved in the likeness of a wide-mouthed sea dragon. A DC 20 Knowledge (religion) can check allow the GMSpoon (GM): PCs to recognize the dragon as a depiction of Kelizandri, Elemental Lord of Water, also known as the Brackish Emperor. The crude statuette is worth only 20 gp at most
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Feb 4, 2015 22:12:52 GMT -6
Post by theangryscientist on Feb 4, 2015 22:12:52 GMT -6
<GMSpoon> Combat Gear potions of cure moderate wounds (2); Other Gear <GMSpoon> masterwork scale mail, Zul (+1 human bane trident, see page <GMSpoon> 57), eel leather and coral war harness (worth 75 gp), deep <GMSpoon> platinum necklace worth 3,000 gp (see the sidebar on page 2
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Feb 4, 2015 22:14:52 GMT -6
Post by theangryscientist on Feb 4, 2015 22:14:52 GMT -6
<GMSpoon> Treasure: Among the personal items in Krelloort’s <GMSpoon> bedchamber is gold-plated conch shell engraved with <GMSpoon> images of sea elves and hippocampi (worth 1,200 gp) that <GMSpoon> holds a selection of putrid fish and humanoid livers (a <GMSpoon> sahuagin delicacy), a gilt tattooing kit that he uses on his <GMSpoon> slaves and concubines (worth 50 gp), and a burnished brass <GMSpoon> hand mirror (worth 20 gp). In the seaweed bed there is <GMSpoon> also a gold Varisian music box (no longer functional) that <GMSpoon> holds the ivory image of a dancing harrower (worth 400 <GMSpoon> gp). Inscribed on the underside of the lid are the words <GMSpoon> “For my darling Isabella.”
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Feb 4, 2015 22:16:11 GMT -6
Post by theangryscientist on Feb 4, 2015 22:16:11 GMT -6
<GMSpoon> The chamber hidden below the great throne is <GMSpoon> empty save for two chests. One is a iron-banded <GMSpoon> chest decorated with skulls that seems to have <GMSpoon> held up remarkably well considering its immersion <GMSpoon> in seawater. The other is a stone box with the <GMSpoon> image of a fih-headed demon carved onto its <GMSpoon> lid, whose seams appear to have been sealed by lead.
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Feb 4, 2015 22:21:54 GMT -6
Post by theangryscientist on Feb 4, 2015 22:21:54 GMT -6
<GMSpoon> Besides the variety <GMSpoon> of luxurious silks, fine furs, exotic spices, raw gold and <GMSpoon> silver ore, and other plundered pirate booty worth a total <GMSpoon> of 15 points of plunder, the treasures include a ship’s <GMSpoon> figurehead called Besmara’s Bones (see page 56), two fan <GMSpoon> feather tokens, slippers of spider climbing, an ornate crown <GMSpoon> with undersea motifs crafted of deep platinum (see the <GMSpoon> sidebar on page 22) worth 5,000 gp, and a jeweled box <GMSpoon> (worth 500 gp) containing assorted jewelry worth 2,500 <GMSpoon> gp, as well as 850pp, 7,083 gp, 24,900 sp, and 25,050 cp
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Feb 4, 2015 22:26:02 GMT -6
Post by theangryscientist on Feb 4, 2015 22:26:02 GMT -6
<GMSpoon> there is also a Zoan type devil fruit inside it
^hd ate it
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Feb 5, 2015 7:42:42 GMT -6
Post by Aura Guardian on Feb 5, 2015 7:42:42 GMT -6
I edited the loot sheet into the first post.
What is it updated to?
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Feb 11, 2015 16:39:30 GMT -6
Post by Aura Guardian on Feb 11, 2015 16:39:30 GMT -6
The sheet is now updated.
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Feb 11, 2015 17:47:48 GMT -6
Post by theangryscientist on Feb 11, 2015 17:47:48 GMT -6
<GeneralSpoon> Combat Gear potions of blur (2), potion of fly; Other Gear +1 chain shirt, +1/+1 orc double axe, masterwork composite longbow (+7 Str) with 20 arrows, belt of giant strength +2, cloak of resistance +2, climber’s kit, 50 gp
also one hot mother
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Feb 11, 2015 18:35:57 GMT -6
Post by Aura Guardian on Feb 11, 2015 18:35:57 GMT -6
(already added)
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Feb 16, 2015 10:44:50 GMT -6
Post by theangryscientist on Feb 16, 2015 10:44:50 GMT -6
loot from selissa and lass's little excursion
<Lass> [23:44:03] <~GMSpoon> the combined contents of the chests is <Lass> [23:45:02] <~GMSpoon> Rod of Wonder <Lass> [23:45:02] <~GMSpoon> Ring of Counterspells <Lass> [23:45:02] <~GMSpoon> Gloves of Arrow Snaring <Lass> [23:45:02] <~GMSpoon> 5 sapphires worth 200gp each <Lass> [23:45:02] <~GMSpoon> 10 pouches each containing 10pp <Lass> [23:45:02] <~GMSpoon> 1000gp
everything in this post is now accounted for in the loot doc
4th level
dimensional anchor, communal protection from energy, stoneskin, true form, solid fog, summon monster IV, locate creature, named bullet, scrying, arcane eye, charm monster, confusion, crushing despair, lesser geas, overwhelming grief, shout, wall of fire, wall of ice, illusory wall, greater invisibility, shadow conjuration, fear, skeleton crew, adjustable polymorph, conversing wind, mass enlarge person, stone shape, obsidian flow
total for 4th level: 3360gp
3rd level
slow, shrink item, secret page, burrow, ape walk, ray of exhaustion, halt undead, gentle repose, invisibility sphere, illusory script, displacement, adjustable disguise, wind wall, fireball, daylight, chain of perdition, blacklight, hold person, tongues, arcane sight, aqueous orb, communal resist energy, explosive runes, nondetection, magic circle against good/evil/chaos/law
total for 3rd level: 1890gp
2nd level
spider climb, rope trick, owl's wisdom, masterwork transformation, knock, fox's cunning, eagle's splendor, bear's endurance, bull's strength, cat's grace, darkvision, codespeak, alter self, sentry skull, magic mouth, silent table, misdirection, minor image, invisibility, disguise other, shatter, gust of wind, unnatural lust, track ship, cloud of seasickness, arcane lock, communal endure elements
total for 2nd level: 810gp
total spent on new spells: 6060
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Feb 28, 2015 19:01:33 GMT -6
Post by theangryscientist on Feb 28, 2015 19:01:33 GMT -6
<GMSpoon> 4 of these <GMSpoon> studded leather, falchion, light crossbow with 10 bolts, 15 gp
<GMSpoon> Treasure: The wreckers’ base contains cargo and <GMSpoon> supplies worth 6 points of plunder, primarily consisting <GMSpoon> of leather, spices, timber, and various ships’ equipment. <GMSpoon> The base also contains three longboats and a crude <GMSpoon> alchemist’s laboratory in one hut. <GMSpoon> except there are 2 longboats <Selissa> well duh, one went out to lure us in <GMSpoon> A DC 25 Perception check discovers a golden statue of a <GMSpoon> wasp wrapped in oilcloth and stuffed in an empty barrel— <GMSpoon> the Golden Vespal, stolen from the Lady’s Sting
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Feb 28, 2015 20:26:48 GMT -6
Post by theangryscientist on Feb 28, 2015 20:26:48 GMT -6
<Milksop> Combat Gear potions of cure moderate wounds (2), potion of <Milksop> invisibility, scrolls of dispel magic (2), scroll of fl; Other Gear <Milksop> masterwork club, cloak of resistance +1, ring of the iron skull <Milksop> (see page 58), ring of protection +1, spell component pouch, <Milksop> spellbook (contains all prepared spells, all 0-level spells, <Milksop> plus four additional spells of each level from 1st to 4th)
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Feb 28, 2015 20:27:12 GMT -6
Post by theangryscientist on Feb 28, 2015 20:27:12 GMT -6
<Milksop> Conjurer Spells Prepared <Milksop> (CL 8th; concentration +12) <Milksop> 4th—confusion (DC 18), resilient sphere (DC 18), solid fog, <Milksop> summon monster IV <Milksop> 3rd—fieball (DC 17), slow (DC 17), stinking cloud (DC 18), <Milksop> summon monster III, tiny hut <Milksop> 2nd—acid arrow, glitterdust (DC 17), scorching ray (2), <Milksop> summon monster II <Milksop> 1st—grease (DC 16), mage armor, magic missile (2), shield, <Milksop> summon monster I <Milksop> 0 (at will)—acid splash, flre (DC 14), mage hand, message
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Feb 28, 2015 21:10:21 GMT -6
Post by theangryscientist on Feb 28, 2015 21:10:21 GMT -6
<Fitch> Almost everything of value has been destroyed <Fitch> by seawater, but a PC who succeeds at a DC 20 Perception <Fitch> check finds an expertly crafted sextant inlaid with silver <Fitch> (worth 1,000 gp) in a box inside the top drawer of a locker <Fitch> and an oil of slipstream (Pathfinder RPG Advanced Player’s <Fitch> Guide 244) in a battered case lying among other debris.
<Fitch> Treasure: The seawater has ruined the ship’s cargo of <Fitch> furs and cloth, but several small, sturdy metal drums <Fitch> containing fine oils have survived, and are worth a total <Fitch> of 2 points of plunder. In addition, a number of carefully <Fitch> padded packing cases holding sealed bottles of potent <Fitch> liquor have also survived intact, and are worth 1 point <Fitch> of plunder
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Feb 28, 2015 21:37:55 GMT -6
Post by theangryscientist on Feb 28, 2015 21:37:55 GMT -6
<GMSpoon> B3. Captain’s Cabin: Double doors open into an opulently <GMSpoon> appointed master cabin. Three curtained windows at the <GMSpoon> stern hold shattered panes of glass. A large desk remains <GMSpoon> bolted to the f loor; the other expensive fittings have <GMSpoon> been thrown about. The captain’s charts and papers are <GMSpoon> illegible, despite being inside waterproofed pouches. In a <GMSpoon> side cupboard, crystal glassware and fine porcelain plates <GMSpoon> are completely smashed, but underneath rests a tray of <GMSpoon> Taldan silverware worth 450 gp as a set. Lying under the <GMSpoon> large bed is a teak wand of gust of wind with 6 charges lef <GMSpoon> B7. Galley: The good wooden door to this compartment <GMSpoon> is wedged shut by cooking gear and garbage (hardness 5, <GMSpoon> hp 15, Break DC 16). Inside is a galley with a stove and <GMSpoon> shelves of pots and pans. A thick layer of oil congeals near <GMSpoon> the ceiling. The putrid corpse of the cook lies facedown <GMSpoon> here, his legs trapped under a heavy bench
<GMSpoon> B8. Crew Quarters: A crowd of suspended hammocks <GMSpoon> obscures vision in these quarters, along with overturned <GMSpoon> chairs and scattered clothing. A successful DC 15 <GMSpoon> Perception check and a thorough search turns up 77 gp in <GMSpoon> assorted coins and other personal items, as well as a board <GMSpoon> game called Wyvern’s Race with pieces finely crafted from <GMSpoon> citrine and bloodstone (worth 175 gp for the set
<GMSpoon> B10. Armory: The good wooden door to this section of <GMSpoon> the ship is locked with a corroded good lock (hardness <GMSpoon> 5, hp 15, Break DC 18, Disable Device DC 27). Inside are <GMSpoon> stores of ammunition and weapons. Most of the wooden <GMSpoon> weapons here are sodden and warped, and only six ballista <GMSpoon> bolts are undamaged. These are +1 distance adamantine <GMSpoon> light ballista bolts. There are also spare weapons— <GMSpoon> cutlasses, handaxes, and daggers—for the crew, but all <GMSpoon> are corroded by seawater.
<GMSpoon> B11. Officers’ Quarters: This cabin was the private <GMSpoon> quarters for three of the ship’s officers. Sea chests and <GMSpoon> wooden furniture lie scattered about. The putrefying <GMSpoon> mortal remains of Vargus Brack (still recognizable due <GMSpoon> because of his peg leg) rest on the f loor. Despite th <GMSpoon> corpse’s advanced state of decomposition, a PC who <GMSpoon> succeeds at a DC 25 Heal check notices he sustained <GMSpoon> extensive scalding burns around the time of death. <GMSpoon> Vargus was struck by the dragon turtle’s breath weapon <GMSpoon> and almost passed out from pain, but managed to stagger <GMSpoon> belowdecks to his quarters where one of his fellow officers <GMSpoon> kept a spare potion of cure moderate wounds. Vargus lost his <GMSpoon> balance as the ship lurched wildly, striking his head and <GMSpoon> falling unconscious just as the Brine Banshee started to <GMSpoon> sink. The potion, still unused, lies on the f loor, and the <GMSpoon> sea chests contain stashes of coins worth 168 gp in total.
<GMSpoon> B12. Passenger’s Cabin: An upturned sea trunk lies in <GMSpoon> the corner of this sparsely furnished passenger’s cabin. <GMSpoon> The trunk contains ten female noble’s outfits and other <GMSpoon> feminine garments, but all are severely water damaged. <GMSpoon> At the bottom is a jewelry case holding necklaces and <GMSpoon> other jewelry worth 700 gp.
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Feb 28, 2015 21:39:21 GMT -6
Post by theangryscientist on Feb 28, 2015 21:39:21 GMT -6
<GMSpoon> B14. Brig: The solid door to this cramped space is <GMSpoon> outfitted with a metal grille, hinting at the chamber’s <GMSpoon> function as a brig for securing prisoners or punishing <GMSpoon> crew members. The damage to the ship’s stern has <GMSpoon> snapped the door off its hinges, allowing entry, though <GMSpoon> a thick chain and large corroded padlock (Disable Device <GMSpoon> DC 32) still secure the other edge of the door. Stacked in <GMSpoon> the brig are plain wooden crates bound with iron and <GMSpoon> stamped with a merchant house seal. A successful DC <GMSpoon> 15 Knowledge (local) identifies the seal as that of the <GMSpoon> Deeptreasure Mining Company in Sargava. The crates <GMSpoon> are nailed shut (hardness 5, hp 15, Break DC 23) and <GMSpoon> contain gold and silver ingots worth 12 points of plunder.
<GMSpoon> Treasure: The seawater has ruined much of Captain <GMSpoon> Jalhazar’s gear, but a corroded masterwork cold iron <GMSpoon> rapier bejeweled with precious stones (worth 450 gp) still <GMSpoon> hangs sheathed at his side, he still wears an amber ring <GMSpoon> of force shield on a bony finger, and a platinum-plated <GMSpoon> compass (worth 250 gp) hangs around his neck. The <GMSpoon> most valuable treasure here, however, is the ship’s wheel. <GMSpoon> Jalhazar’s wheel (see page 58) is the source of much of the <GMSpoon> Brine Banshee’s reputation. <GMSpoon> Treasure: Among the crew’s bones are their inedible <GMSpoon> possessions: jewelry, coins, and other belongings worth <GMSpoon> a total of 327 gp.
<GMSpoon> Treasure: Most of the shop’s cargo and provisions <GMSpoon> remaining here disintegrate when touched, but several <GMSpoon> timber boxes hold ivory worth 3 points of plunder.
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Mar 4, 2015 20:14:54 GMT -6
Post by theangryscientist on Mar 4, 2015 20:14:54 GMT -6
<GMSpoon> Combat Gear potions of cure light wounds (2), antitoxin (2), <GMSpoon> deathblade poison (2 doses); Other Gear +1 shadow studded <GMSpoon> leather, +1 human bane heavy crossbow with 20 bolts, <GMSpoon> sharpshooter’s blade (bayonet*; see page 59), backpack, <GMSpoon> climber’s kit, spyglass, 50-ft silk rope with grappling hook
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Mar 14, 2015 20:30:54 GMT -6
Post by theangryscientist on Mar 14, 2015 20:30:54 GMT -6
<Zarskia> Treasure: Zarskia keeps empty containers for her <Zarskia> alchemical creations and poisons here. They are bulky <Zarskia> and fragile but worth 150 gp in total.
<Zarskia> x7 (x8 if take the charmed guards loot) <Zarskia> Combat Gear potion of cure moderate wounds; Other Gear <Zarskia> masterwork chain shirt, masterwork buckler, +1 cutlass*, <Zarskia> masterwork composite longbow (+3 Str) with 20 arrows, <Zarskia> keys to doors on fist flor
<Zarskia> Treasure: As Zarskia hasn’t stocked up on pharmaceutical <Zarskia> supplies recently, some of the herbs here have lost their <Zarskia> potency, but there is still 110 gp worth of herbalist supplies <Zarskia> (weighing roughly 50 pounds) stored here.
<Zarskia> Treasure: The crystal glasses are high quality, worth <Zarskia> 300 gp for the set, and the wines are excellent vintages of <Zarskia> Corentyn reds and whites worth 50 gp for each of the five <Zarskia> unopened bottles <Zarskia> Treasure: The guards keep their communal pay in <Zarskia> a sea chest behind the door. One guard is the group’s <Zarskia> quartermaster, who keeps a detailed register of accounts and <Zarskia> crew’s shares. The chest is unlocked and holds this register <Zarskia> as well as a large leather purse containing 760 gp and 975 sp
<Zarskia> Treasure: Jasmine sometimes plays with a collection <Zarskia> of colored stones scattered in the middle of the room. <Zarskia> While these pretty baubles are only colored pieces of <Zarskia> agate, quartz, zircon, and other low-value stones, they’re <Zarskia> worth 290 gp in total.
<Zarskia> Combat Gear Large scorpion venom (2 doses), purple <Zarskia> worm poison (2 doses), shadow essence (2 doses); <Zarskia> Other Gear +1 mithral chain shirt, masterwork butterfl <Zarskia> swords** (2), cloak of resistance +2, <Zarskia> headband of vast intelligence <Zarskia> +2 (Acrobatics), alchemist’s <Zarskia> kit, masterwork thieves’ tools, <Zarskia> tindertwigs (3), keys to all locks <Zarskia> in the apothecary, formula book <Zarskia> (contains all prepared extracts plus <Zarskia> alchemical allocation*, alter self, discern <Zarskia> lies, dragon’s breath*, invisibility, keen <Zarskia> senses*, perceive clues*, shield, spider <Zarskia> climb, undetectable alignment, and water <Zarskia> breathing), diamond dust worth 500 gp
<Zarskia> Alchemist Extracts Prepared (CL 11th) <Zarskia> 4th—greater invisibility, air walk <Zarskia> 3rd—cure serious wounds, heroism, fly, haste, protection from energy <Zarskia> 2nd—barkskin, bear’s endurance, false life, invisibility, see invisibility <Zarskia> 1st—shield, crafter’s fortune*, cure light wounds (2), disguise self, expeditious retreat
<Zarskia> Treasure: The alchemical components <Zarskia> and comprehensive alchemist’s lab here <Zarskia> are worth a total of 1,000 gp but weigh 125 <Zarskia> pounds in total. Whenever a damaging <Zarskia> area effect (such as a spell or one of <Zarskia> Zarskia’s bombs) affects a bench square, <Zarskia> reduce this gear’s value by 75 gp. In <Zarskia> preparation for leaving the Shackles, <Zarskia> Zarskia has sold off almost all of <Zarskia> her stocks of poison aside from <Zarskia> her personal supplies.
<Zarskia> Stored in a <Zarskia> sealed chest with <Zarskia> many now-empty <Zarskia> partitions are 3 doses <Zarskia> of id moss and a pouch of <Zarskia> dried sassone leaves (which can <Zarskia> be turned into 4 doses of sassone leaf <Zarskia> residue with successful DC 16 Craft <Zarskia> [alchemy] checks). A latched iron <Zarskia> strongbox under the westernmo <Zarskia> bench holds six flasks of acid, four flasks of alchemist’s fire, <Zarskia> two vials of antitoxin, three smokesticks, two tanglefoot <Zarskia> bags, and four thunderstones. In a reinforced brass tin are <Zarskia> a vial ofsalve of slipperiness, a small sealed bottle holding an <Zarskia> ounce ofsovereign glue, three flasks ofunguent of timelessness, <Zarskia> and a jar holding 5 uses of universal solvent. Inside a steel <Zarskia> box is a journal containing notes and observations about <Zarskia> Zarskia’s alchemical experiments
<Zarskia> Treasure: The cabinet holds <Zarskia> expensive perfumes and <Zarskia> cosmetics worth 240 gp.
<Zarskia> : The majority of Zarskia’s espionage payments <Zarskia> are already stored safely inside Abadaran vaults in Avistan, <Zarskia> but she keeps an emergency fund of 50 pp and 100 gp in a <Zarskia> cloth pouch on the table. A leather bandolier on the table <Zarskia> holds an elixir of hiding, elixir of tumbling, and elixir of vision, <Zarskia> as well as a feather token (swan boat). Among the papers on <Zarskia> the table are writing equipment and a large vial holding 4 <Zarskia> uses of superior invisible ink (Adventurer’s Armory 10), along <Zarskia> with a smaller vial of the triggering substance that reveals <Zarskia> this particular ink.
<Zarskia> there is also 10,000gp and a securly locked box
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hd
Member
Posts: 93
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loot
Mar 27, 2015 18:21:41 GMT -6
Post by hd on Mar 27, 2015 18:21:41 GMT -6
[20:18:42] <~GMSpoon> large steel shield +1 (1,170 gp) [20:18:42] <~GMSpoon> COIN [20:18:42] <~GMSpoon> 1,381 gold coins (1,381 gp) [20:18:42] <~GMSpoon> GEM [20:18:42] <~GMSpoon> blue john fluorite (crystals are like intertwined blocks) (5.5 gp) [20:18:42] <~GMSpoon> hyalite (colorless, transparent opal) (966.7 gp) [20:18:42] <~GMSpoon> rosaline (6.6 gp) [20:18:42] <~GMSpoon> POTION [20:18:44] <~GMSpoon> potion of aid (300 gp) [20:18:44] <~GMSpoon> orange-colored [20:18:46] <~GMSpoon> acidic odor/taste [20:18:46] <~GMSpoon> effervescent, phosphorescent appearance [20:18:47] <~GMSpoon> potion of barkskin +2 (300 gp) [20:18:49] <~GMSpoon> golden-colored [20:18:49] <~GMSpoon> honeyed odor/taste [20:18:50] <~GMSpoon> viscous, clear appearance [20:18:52] <~GMSpoon> potion of blur (300 gp) [20:18:53] <~GMSpoon> brassy-colored [20:18:53] <~GMSpoon> bitter odor/taste [20:18:55] <~GMSpoon> syrupy, butty appearance [20:18:56] <~GMSpoon> potion of darkness (300 gp) [20:18:57] <~GMSpoon> straw-colored [20:18:57] <~GMSpoon> sweet odor/taste [20:18:59] <~GMSpoon> watery, opaque appearance [20:18:59] <~GMSpoon> potion of fox's cunning (300 gp) [20:19:00] <~GMSpoon> bronze-colored [20:19:01] <~GMSpoon> lemony odor/taste [20:19:03] <~GMSpoon> syrupy, clear appearance [20:19:03] <~GMSpoon> SCROLL [20:19:04] <~GMSpoon> arcane (150 gp) [20:19:06] <~GMSpoon> Spectral Hand (l2, cl3) [20:19:07] <~GMSpoon> arcane (150 gp) [20:19:08] <~GMSpoon> Summon Swarm (l2, cl3) [20:19:09] <~GMSpoon> arcane (75 gp) [20:19:10] <~GMSpoon> Shield (l1, cl1) [20:19:10] <~GMSpoon> Floating Disk (l1, cl1) [20:19:12] <~GMSpoon> Reduce Person (l1, cl1) [20:19:13] <~GMSpoon> arcane (400 gp) [20:19:13] <~GMSpoon> Reduce Person (l1, cl1) [20:19:15] <~GMSpoon> Spectral Hand (l3, cl5) [20:19:16] <~GMSpoon> divine (150 gp) [20:19:17] <~GMSpoon> Chill Metal (l2, cl3) [20:19:17] <~GMSpoon> WONDROUS ITEM [20:19:19] <~GMSpoon> cloak of resistance (+1) (1,000 gp) [20:19:19] <~GMSpoon> ------------------- [20:19:20] <~GMSpoon> TOTAL VALUE: 6,954.8 gp
Combat Gear potion of invisibility, scroll of cure serious wounds, scroll of disguise self, scroll of haste, scroll of identify, scroll of see invisibility, scroll of speak with animals, scroll of tiny hut, wand of cure light wounds (20 charges); Other Gear +1 leather armor, masterwork dagger, amulet of natural armor +1, cloak of resistance +1, ring of protection +1, silver mirror (worth 1,000 gp), 63 gp
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