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Post by ullarwarlord on Jul 9, 2014 21:13:21 GMT -6
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Post by ginganinja on Jul 10, 2014 2:40:27 GMT -6
O.k, I was hard at work over this since the session finished, so I'm posting a link to what I have so far. I dramatised it a little cos it makes for better reading, but if anyone wants to add or delete something they are welcome to it, anyone with the link can read and edit it so go nuts. Here is the link: docs.google.com/document/d/1c1qkM-09GSfpBtGFXnH6MbZ2mfjrvHMzg1yCymaScMY/edit
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Post by Aura Guardian on Jul 10, 2014 10:23:48 GMT -6
When asked what Salvatore was, I answered with what he leveled up to after the fight, not during. Fixed.
(Also making a few small fixes)
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Post by ullarwarlord on Jul 10, 2014 19:45:43 GMT -6
Okay, I'm rested, so let's get to the real aftermath!
I talked with AG, and he will take on the mantle of Iomedae's Herald while the HAnd is resting up. He gains some neat SLAs, and chooses Mortal Herald as his apth ability. Also a +4 sacred bonus to an ability score. Hey, this is by-the-book!
Each of you (the main characters, NOT cohorts) gets a reward as well! Sorry Salvatore, your reward was becoming Iomedae's Herald for a time. Enjoy it while you can!
Divine Intervention: Rather than an immediate reward, the PC can request divine intervention as a future favor. At any one point after choosing this reward, the PC can call upon Iomedae as a free action that may be made outside of the player’s normal turn in order to prevent a sudden death or other cataclysmic event from causing significant pain or ruin upon himself or another PC. The exact nature of how Iomedae’s intervention manifests when this favor is called upon is left to you, but you should strive to make it a memorable event!
Gift: Iomedae can grant a gift of a single magical item to a PC. This item can be anything that costs no more than 50,000 gp, but it can be any item the PC wishes it to be, including a new item the PC designs there on the spot. Of course, you as the GM get final say over whether or not Iomedae will grant the item in question!
Miracle: If none of the above rewards appeal to the PCs, Iomedae can simply grant a no-strings-attached miracle. This miracle can accomplish anything that spell or a wish can do, but costs the PCs no gold—the effects are, after all, divinely granted.
Ability Score Bonus: +5 to an ability score with no inherent bonuses already
As for loot:
Alderpash's loot all fell in the tar, but you were able to recover the staff of evocation (10 charges), some ioun stones (dusty rose prism, pale green prism, pale lavender [can absorb 20 spell levels]), and a ring of protection +5.
Herald and Ylleshka's loot are listed in their statblocks, as is Titus'.
Baphomet had a scroll of mage's disjunction on him; he used all his other scrolls in prepping all the obstacles you decided to blow away.
Svendack's loot:
Combat Gear scrolls of heal (2); Other Gear elven chain chainmail, +1 dancing glaive, belt of physical perfection +4, headband of inspired wisdom +6, mythic amulet of the Abyss (see page 63), ring of invisibility, diamond dust worth 500 gp (for stoneskin), planar tuning fork attuned to Ineluctable Prison worth 5,000 gp, reliquary worth 1,000 gp (focus for unholy aura), unholy symbol of Baphomet worth 500 gp, 92 gp
And I think that's all the loot? Tell me if I missed somebody.
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Post by Aura Guardian on Jul 10, 2014 20:13:30 GMT -6
Gear I'm interested in: Headband of Inspired Wisdom +6 and Belt of Mighty Constitution +6 , the reliquary worth 1,000 gp (re-purposing as a focus for Holy Aura), and I'd say the +5 Full Plate the Hand had, but... Large. Not going to go for the +8 Full Plate, even after Redemption Forge, because I think someone else will want it more.
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Post by ginganinja on Jul 10, 2014 20:46:13 GMT -6
[14:43] <+Adrasteia> oh oh oh [14:43] <+Adrasteia> I'll get a favour from Iomadea [14:43] <+Adrasteia> Iomedae* [14:43] <+Adrasteia> and tie it into her desire to pass the starstone
Noting this down before I forget
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Post by starmanxl on Jul 11, 2014 6:43:30 GMT -6
Well you pretty much know what I'm going to use the miracle for.
That being to un-fuck Cynthia, both physically and mentally.
Still going to murder Shamira though.
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Post by General Spoon on Jul 11, 2014 13:07:43 GMT -6
Want Miracle to give Dizzy Good subtype; remove evil subtype.
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Post by General Spoon on Jul 11, 2014 18:02:27 GMT -6
I wish to use my Miracle SLA to: -Allow the land in and around Drezen to support agriculture -Use several uses to help the people retrieved from Alusharna to recover from their ordeal
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Post by ullarwarlord on Jul 19, 2014 12:16:17 GMT -6
FUCK YOU ERROR FOR DELETING MY POST
I'll make it shorter this time
A mythic nalfeshnee had a bigass sword, a Huge +5 golden greatsword that is worth 50k in total, yes this is from the book
There was a linnorm and his loot is: The linnorm’s hoard sprawls on the southwestern portion of the beach of powdered bone, on full display. The mound of treasure includes 830,000 cp, 124,000 sp, 39,400 gp, 2,150 pp, hundreds of pounds of acid-pitted mundane weapons and armor, the outfit of a dwarven king (worth 3,500 gp), a gem-studded unicorn horn (worth 6,000 gp), a pickled quasit in a jar, a +4 mithral buckler, a +3 anarchic greataxe, a dagger of venom, a rapier of puncturing, a +2 disrupting warhammer (this weapon belonged to the deva Malaika—see area H3), a ring of protection +4, a wand of stoneskin (20 charges), a robe of scintillating colors, a rod of security, a set of bracers of mightMA, a noose of terminal embrace (see page 63), and a torc of the heavensMA.
There was the old Ivory Hunter, a mythic half-fiend minotaur, and his loot is: Other Gear +5 mithral full plate, +5 battleaxe, amulet of natural armor +1, belt of mighty constitution +6, headband of alluring charisma +2, pauldrons of unflinching fortitude +3MA, silver unholy symbol of Baphomet worth 25 gp
Alderpash's loot in his room: With a successful DC 35 Knowledge (history) check, a character recognizes that the tapestries along the east wall as depict the skyline of the city of Xin- Bakrakhan, the capital city of the runelords of wrath in Thassilon. There are 10 immense tapestries in all; each weighs 25 pounds and is worth 1,000 gp. The books to the west cover a vast collection of topics about the history of the Inner Sea region over the past 10,000 years—regular deliveries by bribed demodands have helped Alderpash keep up to date on the world. He took some measure of delight in learning of Earthfall and of his escape from that event, yet in the centuries since then, this delight has faded, and the ex-runelord now wonders whether in fact he might have had the worse end of that deal by spending the last 10 millennia here in prison. In any event, a successful DC 30 Perception check enables a character to sift out the best and rarest books, a collection that weighs 120 pounds but is worth 9,000 gp in all.
Alderpash/Baphomet have a big-ass collection of scrolls, but I'll leave you guys to sort it out - treat it as 50k worth of liquid assets that can only be spent on scrolls.
And you find the equivalent of 500k worth of liquid assets in the tower
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Post by starmanxl on Jul 19, 2014 13:36:48 GMT -6
Dibs on that buckler, G.
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