Notes
Jul 18, 2013 8:14:31 GMT -6
Post by ullarwarlord on Jul 18, 2013 8:14:31 GMT -6
Professor's Daughter named Kendra Lorrimoor
Five prisoners locked up in harrowstone at time of fire
<@generalspoon> The Five Prisoners
<@generalspoon> Originally, Harrowstone housed only
<@generalspoon> local criminals, but as the prison’s fame spread, other
<@generalspoon> counties and distant lands began paying to have more
<@generalspoon> dangerous criminals housed within this prison’s walls.
<@generalspoon> At the time of the great Harrowstone Fire, the number of
<@generalspoon> particularly violent or dangerous criminals imprisoned
<@generalspoon> within the dungeons below was at an all-time high.
<@generalspoon> The five most notorious prisoners
<@generalspoon> in Harrowstone at the time of the great fire were Father
<@generalspoon> Charlatan, the Lopper, the Mosswater Marauder, the
<@generalspoon> Piper of Illlmarsh, and the Splatter Man.
<~GM> Of the
<~GM> five notorious prisoners, only Father Charlatan was
<~GM> not technically a murderer, yet his crimes were so
<~GM> blasphemous that several churches demanded he be
<~GM> punished to the full extent of Ustalavic law. Although he
<~GM> claimed to be an ordained priest of any number of faiths,
<~GM> Father Corvin was in fact a traveling con artist who used
<~GM> faith as a mask and a means to bilk the faithful out of
<~GM> money in payment for false miracles or cures. He became
<~GM> known as Father Charlatan after his scheme was exposed
<~GM> and his Sczarni accomplices murdered a half-dozen city
<~GM> guards in an attempt to make good the group’s escape.
<~GM> real name Sefick Corvin
<~GM> The Piper of Illmarsh (real name unknown):
<~GM> Before he snatched his victims, the Piper taunted his
<~GM> targets with a mournful dirge on his f lute. He preferred
<~GM> to paralyze lone victims by dosing their meals with lich
<~GM> dust and then allowed his pet stirges to drink the victims
<~GM> dry of blood.
<GM> The Lopper (Vance Saetressle; 400 XP): When the Lopper
<GM> stalked prey, he would hide in the most unlikely of places,
<GM> sometimes for days upon end with only a few supplies to
<GM> keep him going while he waited for the exact right moment
<GM> to strike. Once his target was alone, the Lopper would
<GM> emerge to savagely behead his victim with a handaxe.
<~GM> The Splatter Man (Hean Feramin): Professor
<~GM> Feramin was a celebrated scholar of Anthroponomastics
<~GM> (the study of personal names and their origins) at the
<~GM> Quartrefaux Archives in Caliphas. Yet an accidental
<~GM> association with a succubus twisted and warped his
<~GM> study, turning it into an obsession. Feramin became
<~GM> obsessed with the power of a name and how he could use
<~GM> it to terrify and control. Soon enough, his reputation
<~GM> was ruined, he’d lost his tenure, and he’d developed an
<~GM> uncontrollable obsession with an imaginary link between
<~GM> a person’s name and what happens to that name when the
<~GM> person dies. Every few days, he would secretly arrange for
<~GM> his victim to find a letter from her name written in blood,
<~GM> perhaps smeared on a wall or spelled out with carefully
<~GM> arranged entrails. Once he had spelled his victim’s name,
<~GM> he would at last come for her, killing her in a gory mess
<~GM> using a complex trap or series of rigged events meant to
<~GM> look like an accident.
<~GM> The Mosswater Marauder (Ispin Onyxcudgel): Only 5 years before his hometown of Mosswater was
<~GM> destined to be overrun and ruined by monsters from the
<~GM> nearby river, Ispin Onyxcudgel was a well-liked artisan
<~GM> and a doting husband. When he discovered his wife’s
<~GM> infidelity, he flew into a jealous rage and struck her dead
<~GM> with his hammer, shattering her skull and his sanity with
<~GM> one murderous blow. Wracked with shame and guilt, Ispin
<~GM> became convinced that if he could rebuild his wife’s skull
<~GM> she would come back to life—but unfortunately, he could
<~GM> not find the last blade-shaped fragment from the murder
<~GM> site. So instead, Ispin became the Mosswater Marauder.
<~GM> Over the course of several weeks, the cunning dwarf
<~GM> stalked and murdered nearly 20 people while searching for
<~GM> just the right skull fragment. He was captured just before
<~GM> murdering the daughter of a visiting nobleman from Varno,
<~GM> and was carted off to Harrowstone that same night.
Whispering Way are villains here woooo
Song sung by children:
<~GM> "Put her body on the bed.
<~GM> Take a knife and lop her head. -The Lopper (ACHIEVED)
<~GM> Watch the blood come out the pipe.
<~GM> Feeds the stirge, so nice and ripe. -Piper of Illmarsh (ACHIEVED)
<~GM> Drops of red so sparkly bright.
<~GM> Splatters spell her name just right. -Splatterman (ACHIEVED)
<~GM> With a hammer killed his wife.
<~GM> Now he wants to claim your life. -Mossdeep Marauder (ACHIEVED)
<~GM> Tricksy father tells a lie.
<~GM> Listen close or you will die." -Father Charlatan (ACHIEVED)
Attacked by two stirges when song hummed, why? (Duh, Piper of Heidmarsh)
Crypt has shitload of stuff
Wolf balls are delicious
Professor Lorrimor's Journal stuff
Will
<@generalspoon> Harrowstone
<@generalspoon> Harrowstone is a ruined prison—
<@generalspoon> partially destroyed by a fire in 4661, the building has
<@generalspoon> stood vacant ever since. The locals suspect that it’s
<@generalspoon> haunted, and don’t enjoy speaking of the place.
<@generalspoon> Harrowstone was built in 4594. Ravengro
<@generalspoon> was founded at the same time as a place where guards and
<@generalspoon> their families could live and that would produce food and
<@generalspoon> other supplies used by the prison. The fire that killed all
<@generalspoon> of the prisoners and most of the guards destroyed a large
<@generalspoon> portion of the prison’s underground eastern wing, but
<@generalspoon> left most of the stone structure above relatively intact.
<@generalspoon> The prison’s warden perished in the fire, along with his
<@generalspoon> wife, although no one knows why she was in the prison
<@generalspoon> when the fire occurred. A statue commemorating the
<@generalspoon> warden and the guards who lost their lives was built in
<@generalspoon> the months after the tragedy—that statue still stands on
<@generalspoon> the riverbank just outside of town.
<@generalspoon> Most of the hardened criminals sent
<@generalspoon> to Harrowstone spent only a few months imprisoned, for
<@generalspoon> it was here that most of Ustalav’s executions during that
<@generalspoon> era were carried out. The fire that caused the tragedy was,
<@generalspoon> in fact, a blessing in disguise, for the prisoners had rioted
<@generalspoon> and gained control of the prison’s dungeons immediately
<@generalspoon> prior to the conf lagration. It was only through the selfsacrifice
<@generalspoon> of Warden Hawkran and 23 of his guards that
<@generalspoon> the prisoners were prevented from escaping—the guards
<@generalspoon> gave their lives to save the town of Ravengro.
<@generalspoon> At the time Harrowstone burned, five
<@generalspoon> particularly notorious criminals had recently arrived at
<@generalspoon> the prison. While the commonly held belief is that the
<@generalspoon> tragic fire began accidentally after the riot began, in fact
<@generalspoon> the prisoners had already seized control of the dungeon
<@generalspoon> and had been in command of the lower level for several
<@generalspoon> hours before the fire. Warden Hawkran triggered a
<@generalspoon> deadfall to seal the rioting prisoners in the lower level,
<@generalspoon> but in so doing trapped himself and nearly two dozen
<@generalspoon> guards. The prisoners were in the process of escaping
<@generalspoon> when the panicked guards accidentally started the fire in
<@generalspoon> a desperate attempt to end the riot.
<@generalspoon> The Whispering Way
<@generalspoon> The Whispering Way is a sinister
<@generalspoon> organization of necromancers that has been active in the
<@generalspoon> Inner Sea region for thousands of years.
<@generalspoon> Agents of the Whispering Way often
<@generalspoon> seek alliances with undead creatures, or are themselves
<@generalspoon> undead. The Whispering Way’s most notorious member
<@generalspoon> was Tar-Baphon, the Whispering Tyrant, although the
<@generalspoon> society itself has existed much longer than even that
<@generalspoon> mighty necromancer.
<@generalspoon> The Whispering Way itself is a series of
<@generalspoon> philosophies that can only be transferred via whispers—
<@generalspoon> the philosophies are never written or spoken of loudly,
<@generalspoon> making the exact goals and nature of the secretive
<@generalspoon> philosophy difficult for outsiders to learn much about.
<@generalspoon> Exact details on the society are difficult
<@generalspoon> to discern, but chief among the Whispering Way’s goals are
<@generalspoon> discovering formulae for creating liches and engineering
<@generalspoon> the release of the Whispering Tyrant. Agents often travel
<@generalspoon> to remote sites or areas plagued by notorious haunts
<@generalspoon> or undead menaces to perform field research or even to
<@generalspoon> capture unique monsters. Their symbol is a gagged skull,
<@generalspoon> and those who learn too many of the Way’s secrets are
<@generalspoon> often murdered, and their mouths mutilated to prevent
<@generalspoon> their bodies from divulging secrets via speak with dead.
<Ullar> wait
<Ullar> jsut got an idea
<Ullar> before we sell the planchette
<Ullar> let's ask
<Ullar> "Was Professor Lorrimoor murdered"
<@generalspoon> this can be a question you asked it last night
<@generalspoon> if you want
<@generalspoon> do you want this to be a question from last night?
<Ullar> hmmm
<Ullar> wynaut
<@generalspoon> (ingame last night; on the day you found it)
<@generalspoon> o
<@generalspoon> k
<Ullar> I'll make my will save
<@generalspoon> maek a will save Marina
<Ullar> 1d20+6 don't drive me mad
<Alea> Ullar, don't drive me mad: 24 [1d20=18]
<Ullar> yay
<@generalspoon> ask your question
<Ullar> "Was Professor Lorrimoor murdered?"
<@generalspoon> "Yes"
<Ullar> THE PLOT THICKENS
RIP Majivuno
-Name partially spelled out in blood in room
-Found by monument, blood used to write E, making V-E
-Cat found by monument with tail tied to it
-GS is the cat's meow when it comes to RPing animals
-Covered in filth from plague zombies
Who needs scapegoats when you have a scapebadger
Professor Lorrimor attacked us as a zombie - a very lucky zombie
FIRE FIRE SKULLS ON FIRE
Periwinkle is fucking creepy
And dead. Again.
Found supposedly cursed items
+1 handaxe (Lopper) {Carried by Seldlon}
Moldy spellbook (Splatterman) {Possibly prevents spells from being used on occasion, carried by Clarissa}
Holy symbol collection (Father Charlatan) [Silver Holy Symbols of Sarenrae, Pharasma, Cayden Cailean, Desna, Iomedae, Abadar, Nethys, Erastil, Shelyn, Calistria, Gozreh and Asmodeus] {Carried by Marina holy shit this is heavy}
Mwk smith's hammer (Mossdeep Marauder) {Left behind}
Mwk flute (Piper of Heidmarsh) {Carried by Marina}
We will never split up ever
RIP Periwinkle II
Vesorianna is ghost that protects place
-Husband was abducted by Whispering Way
-Spirits of prisoners are becoming uncontrolled
-If we defeat the five main prisoners, and bring her husband's badge to Vesorianna, she can put the spirits to rest 4EVR
-Two spirits downstairs, three upstairs (upstairs ones are slightly weaker)
-Prisoner's items could be their weaknesses
Straitjackets can suck my dick
Five prisoners locked up in harrowstone at time of fire
<@generalspoon> The Five Prisoners
<@generalspoon> Originally, Harrowstone housed only
<@generalspoon> local criminals, but as the prison’s fame spread, other
<@generalspoon> counties and distant lands began paying to have more
<@generalspoon> dangerous criminals housed within this prison’s walls.
<@generalspoon> At the time of the great Harrowstone Fire, the number of
<@generalspoon> particularly violent or dangerous criminals imprisoned
<@generalspoon> within the dungeons below was at an all-time high.
<@generalspoon> The five most notorious prisoners
<@generalspoon> in Harrowstone at the time of the great fire were Father
<@generalspoon> Charlatan, the Lopper, the Mosswater Marauder, the
<@generalspoon> Piper of Illlmarsh, and the Splatter Man.
<~GM> Of the
<~GM> five notorious prisoners, only Father Charlatan was
<~GM> not technically a murderer, yet his crimes were so
<~GM> blasphemous that several churches demanded he be
<~GM> punished to the full extent of Ustalavic law. Although he
<~GM> claimed to be an ordained priest of any number of faiths,
<~GM> Father Corvin was in fact a traveling con artist who used
<~GM> faith as a mask and a means to bilk the faithful out of
<~GM> money in payment for false miracles or cures. He became
<~GM> known as Father Charlatan after his scheme was exposed
<~GM> and his Sczarni accomplices murdered a half-dozen city
<~GM> guards in an attempt to make good the group’s escape.
<~GM> real name Sefick Corvin
<~GM> The Piper of Illmarsh (real name unknown):
<~GM> Before he snatched his victims, the Piper taunted his
<~GM> targets with a mournful dirge on his f lute. He preferred
<~GM> to paralyze lone victims by dosing their meals with lich
<~GM> dust and then allowed his pet stirges to drink the victims
<~GM> dry of blood.
<GM> The Lopper (Vance Saetressle; 400 XP): When the Lopper
<GM> stalked prey, he would hide in the most unlikely of places,
<GM> sometimes for days upon end with only a few supplies to
<GM> keep him going while he waited for the exact right moment
<GM> to strike. Once his target was alone, the Lopper would
<GM> emerge to savagely behead his victim with a handaxe.
<~GM> The Splatter Man (Hean Feramin): Professor
<~GM> Feramin was a celebrated scholar of Anthroponomastics
<~GM> (the study of personal names and their origins) at the
<~GM> Quartrefaux Archives in Caliphas. Yet an accidental
<~GM> association with a succubus twisted and warped his
<~GM> study, turning it into an obsession. Feramin became
<~GM> obsessed with the power of a name and how he could use
<~GM> it to terrify and control. Soon enough, his reputation
<~GM> was ruined, he’d lost his tenure, and he’d developed an
<~GM> uncontrollable obsession with an imaginary link between
<~GM> a person’s name and what happens to that name when the
<~GM> person dies. Every few days, he would secretly arrange for
<~GM> his victim to find a letter from her name written in blood,
<~GM> perhaps smeared on a wall or spelled out with carefully
<~GM> arranged entrails. Once he had spelled his victim’s name,
<~GM> he would at last come for her, killing her in a gory mess
<~GM> using a complex trap or series of rigged events meant to
<~GM> look like an accident.
<~GM> The Mosswater Marauder (Ispin Onyxcudgel): Only 5 years before his hometown of Mosswater was
<~GM> destined to be overrun and ruined by monsters from the
<~GM> nearby river, Ispin Onyxcudgel was a well-liked artisan
<~GM> and a doting husband. When he discovered his wife’s
<~GM> infidelity, he flew into a jealous rage and struck her dead
<~GM> with his hammer, shattering her skull and his sanity with
<~GM> one murderous blow. Wracked with shame and guilt, Ispin
<~GM> became convinced that if he could rebuild his wife’s skull
<~GM> she would come back to life—but unfortunately, he could
<~GM> not find the last blade-shaped fragment from the murder
<~GM> site. So instead, Ispin became the Mosswater Marauder.
<~GM> Over the course of several weeks, the cunning dwarf
<~GM> stalked and murdered nearly 20 people while searching for
<~GM> just the right skull fragment. He was captured just before
<~GM> murdering the daughter of a visiting nobleman from Varno,
<~GM> and was carted off to Harrowstone that same night.
Whispering Way are villains here woooo
Song sung by children:
<~GM> "Put her body on the bed.
<~GM> Take a knife and lop her head. -The Lopper (ACHIEVED)
<~GM> Watch the blood come out the pipe.
<~GM> Feeds the stirge, so nice and ripe. -Piper of Illmarsh (ACHIEVED)
<~GM> Drops of red so sparkly bright.
<~GM> Splatters spell her name just right. -Splatterman (ACHIEVED)
<~GM> With a hammer killed his wife.
<~GM> Now he wants to claim your life. -Mossdeep Marauder (ACHIEVED)
<~GM> Tricksy father tells a lie.
<~GM> Listen close or you will die." -Father Charlatan (ACHIEVED)
Attacked by two stirges when song hummed, why? (Duh, Piper of Heidmarsh)
Crypt has shitload of stuff
Wolf balls are delicious
Professor Lorrimor's Journal stuff
Will
<@generalspoon> Harrowstone
<@generalspoon> Harrowstone is a ruined prison—
<@generalspoon> partially destroyed by a fire in 4661, the building has
<@generalspoon> stood vacant ever since. The locals suspect that it’s
<@generalspoon> haunted, and don’t enjoy speaking of the place.
<@generalspoon> Harrowstone was built in 4594. Ravengro
<@generalspoon> was founded at the same time as a place where guards and
<@generalspoon> their families could live and that would produce food and
<@generalspoon> other supplies used by the prison. The fire that killed all
<@generalspoon> of the prisoners and most of the guards destroyed a large
<@generalspoon> portion of the prison’s underground eastern wing, but
<@generalspoon> left most of the stone structure above relatively intact.
<@generalspoon> The prison’s warden perished in the fire, along with his
<@generalspoon> wife, although no one knows why she was in the prison
<@generalspoon> when the fire occurred. A statue commemorating the
<@generalspoon> warden and the guards who lost their lives was built in
<@generalspoon> the months after the tragedy—that statue still stands on
<@generalspoon> the riverbank just outside of town.
<@generalspoon> Most of the hardened criminals sent
<@generalspoon> to Harrowstone spent only a few months imprisoned, for
<@generalspoon> it was here that most of Ustalav’s executions during that
<@generalspoon> era were carried out. The fire that caused the tragedy was,
<@generalspoon> in fact, a blessing in disguise, for the prisoners had rioted
<@generalspoon> and gained control of the prison’s dungeons immediately
<@generalspoon> prior to the conf lagration. It was only through the selfsacrifice
<@generalspoon> of Warden Hawkran and 23 of his guards that
<@generalspoon> the prisoners were prevented from escaping—the guards
<@generalspoon> gave their lives to save the town of Ravengro.
<@generalspoon> At the time Harrowstone burned, five
<@generalspoon> particularly notorious criminals had recently arrived at
<@generalspoon> the prison. While the commonly held belief is that the
<@generalspoon> tragic fire began accidentally after the riot began, in fact
<@generalspoon> the prisoners had already seized control of the dungeon
<@generalspoon> and had been in command of the lower level for several
<@generalspoon> hours before the fire. Warden Hawkran triggered a
<@generalspoon> deadfall to seal the rioting prisoners in the lower level,
<@generalspoon> but in so doing trapped himself and nearly two dozen
<@generalspoon> guards. The prisoners were in the process of escaping
<@generalspoon> when the panicked guards accidentally started the fire in
<@generalspoon> a desperate attempt to end the riot.
<@generalspoon> The Whispering Way
<@generalspoon> The Whispering Way is a sinister
<@generalspoon> organization of necromancers that has been active in the
<@generalspoon> Inner Sea region for thousands of years.
<@generalspoon> Agents of the Whispering Way often
<@generalspoon> seek alliances with undead creatures, or are themselves
<@generalspoon> undead. The Whispering Way’s most notorious member
<@generalspoon> was Tar-Baphon, the Whispering Tyrant, although the
<@generalspoon> society itself has existed much longer than even that
<@generalspoon> mighty necromancer.
<@generalspoon> The Whispering Way itself is a series of
<@generalspoon> philosophies that can only be transferred via whispers—
<@generalspoon> the philosophies are never written or spoken of loudly,
<@generalspoon> making the exact goals and nature of the secretive
<@generalspoon> philosophy difficult for outsiders to learn much about.
<@generalspoon> Exact details on the society are difficult
<@generalspoon> to discern, but chief among the Whispering Way’s goals are
<@generalspoon> discovering formulae for creating liches and engineering
<@generalspoon> the release of the Whispering Tyrant. Agents often travel
<@generalspoon> to remote sites or areas plagued by notorious haunts
<@generalspoon> or undead menaces to perform field research or even to
<@generalspoon> capture unique monsters. Their symbol is a gagged skull,
<@generalspoon> and those who learn too many of the Way’s secrets are
<@generalspoon> often murdered, and their mouths mutilated to prevent
<@generalspoon> their bodies from divulging secrets via speak with dead.
<Ullar> wait
<Ullar> jsut got an idea
<Ullar> before we sell the planchette
<Ullar> let's ask
<Ullar> "Was Professor Lorrimoor murdered"
<@generalspoon> this can be a question you asked it last night
<@generalspoon> if you want
<@generalspoon> do you want this to be a question from last night?
<Ullar> hmmm
<Ullar> wynaut
<@generalspoon> (ingame last night; on the day you found it)
<@generalspoon> o
<@generalspoon> k
<Ullar> I'll make my will save
<@generalspoon> maek a will save Marina
<Ullar> 1d20+6 don't drive me mad
<Alea> Ullar, don't drive me mad: 24 [1d20=18]
<Ullar> yay
<@generalspoon> ask your question
<Ullar> "Was Professor Lorrimoor murdered?"
<@generalspoon> "Yes"
<Ullar> THE PLOT THICKENS
RIP Majivuno
-Name partially spelled out in blood in room
-Found by monument, blood used to write E, making V-E
-Cat found by monument with tail tied to it
-GS is the cat's meow when it comes to RPing animals
-Covered in filth from plague zombies
Who needs scapegoats when you have a scapebadger
Professor Lorrimor attacked us as a zombie - a very lucky zombie
FIRE FIRE SKULLS ON FIRE
Periwinkle is fucking creepy
And dead. Again.
Found supposedly cursed items
+1 handaxe (Lopper) {Carried by Seldlon}
Moldy spellbook (Splatterman) {Possibly prevents spells from being used on occasion, carried by Clarissa}
Holy symbol collection (Father Charlatan) [Silver Holy Symbols of Sarenrae, Pharasma, Cayden Cailean, Desna, Iomedae, Abadar, Nethys, Erastil, Shelyn, Calistria, Gozreh and Asmodeus] {Carried by Marina holy shit this is heavy}
Mwk smith's hammer (Mossdeep Marauder) {Left behind}
Mwk flute (Piper of Heidmarsh) {Carried by Marina}
We will never split up ever
RIP Periwinkle II
Vesorianna is ghost that protects place
-Husband was abducted by Whispering Way
-Spirits of prisoners are becoming uncontrolled
-If we defeat the five main prisoners, and bring her husband's badge to Vesorianna, she can put the spirits to rest 4EVR
-Two spirits downstairs, three upstairs (upstairs ones are slightly weaker)
-Prisoner's items could be their weaknesses
Straitjackets can suck my dick