My PlansItem Recharging11th: Recharge 9 charges to Wand of Hold Person, bringing it to 43 charges
12th: Recharge 13 charges to Wand of Hold Person, bringing it to 50 charges
13th: Recharge 9 charges to Wand of Silence, bringing it to 17 charges; give it to Atticus
14th: Recharge 7 charges to Wand of False Life, bringing it to 14 charges
15th: Recharge 7 charges to Wand of False Life, bringing it to 21 charges; give it to Riqueza
16th: Restore 9 charges to Wand of Longstrider, bringing it to 12 charges
17th: Restore 6 charges to Louise's Wand of Lesser Restoration, bringing it to 38 charges
18th: Restore 4 charges to Louise's Wand of Lesser Restoration, bringing it to 42 charges
19th: Restore 7 charges to Louise's Wand of Cure Light Wounds, bringing it to 43 charges
20th: Restore 13 charges to Louise's Wand of Cure Light Wounds, bringing it to 50 charges
21st: Restore 5 charges to Titus's Wand of Bestow Grace
22nd: Restore 12 charges to Titus's Wand of Bestow Grace
Crafting Day Allocations: Ellen11th: Start crafting Belt of Incredible Dexterity +2 2,000gp [Fazij]
12th: Finish aforementioned belt [Fazij]
13th: Upgrade Headband of Alluring Charisma +2 -> Headband of Mental Prowess +2 (INT [Religion], CHA) 3,000gp [Louise]
14th: Continue upgrading headband [Louise]
15th: Finish upgrading headband [Louise]
16th: Start upgrading Headband of Vast Intelligence +2 -> Headband of Mental Prowess +2 (INT/WIS [Bluff]) 3,000gp [Riqueza]
17th: Continue upgrading above headband [Riqueza]
18th: Finish upgrading above headband [Riqueza]
19th: Start crafting Holy Amulet of Mighty Fists 8,000gp [Fazij]
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26th: Finish crafting Holy Amulet of Mighty Fists [Fazij]
Subtotal after days done: 16,000gp
Day Allocations: Louise11th: Continue crafting above saddle [Timeor]
12th: Finish crafting above saddle [Timeor]
13th: Upgrade Headband of Alluring Charisma +2 -> Headband of Mental Prowess (+2 WIS/CHA) 3,000gp [Atticus]
14th: Finish crafting above headband [Atticus]
15th: Craft Pale Green Prism (Cracked) Ioun Stone (+1 Saves) 2,000gp [Riqueza]
16th: Begin inscribing Proficiency Tattoo
* 5,000gp [Louise]
17th: Continue inscribing above tattoo [Louise]
18th: Finish inscribing above tattoo [Louise]
19th: Upgrade Mwk Rapier to +1 Evil Outsider Bane Rapier 4,000gp [Louise]
20th: Finish upgrading aforementioned Rapier [Louise]
21st: Upgrade Mwk Mithral Chain Shirt -> +2 Mithral Chain Shirt 2,000gp [Fazij]
22nd: Inscribe Protection Tattoo
** 2,000gp [Louise]
Subtotal after days done: 18,000gp
Crafting Total at 95% after these days: 32,300gp
Custom Spell ResearchDay 13: Begin Researching
Restore Corrupted Waters <-- Link 200gp
Days 14-22: Research Restore Corrupted Waters 1,800gp
Progress Made: Restore Corrupted Waters (10/14)
Money Spent: 2,000gp
Starting: 117,264.52gp
Less Crafting Total after these days: 32,300gp
Less Spell Research: 2,000gp
Less Restoration on day 20ish: 1,000gp
Less Cost to designate a new familiar (Arctic Fox) on day 17ish: 1,800gp
Party Gold is now after these days: 80,164.52gp*Magical Tattoo that gives proficiency with rapier as per Opalescent White Pyramid (Normal) Ioun Stone using the hands tattoo slot
**Magical Tattoo using the head tattoo slot that grants protection from possession and mental control (as protection from evil) as per Clear Spindle (Normal) Ioun Stone Resonance.
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Construction/Recruitment Schedules
Hall of the League of the Runic HandDay 11: Scheduled completion of repairs to Alchemy Lab
Day 12: Begin repairs to office; Acquire 2 Goods and 2 Labor from NPCs (4 days)
Day 15: Scheduled day of completion of repairs to Office
Day 16: Begin repairs to summoning chamber; Use 3 Earned Labor, 1 Goods, 5 Magic, and 2 NPC Labor (14 days)
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Day 29: Scheduled day of completion of repairs to summoning chamber
Louise's HouseDay 14: Scheduled day of completion of addition of Artisan's Workshop
Day 15: Begin construction of bedroom; Use Earned 8 Goods, 2 Labor, +1 Leadership Labor (10 days)
Day 16: Use 2 Earned Labor and 2 NPC Labor for bedroom; +2 Leadership labor
Day 17: Use 2 Earned Labor, 2 NPC Labor, +2 Leadership Labor for bedroom
Day 22: Begin constructing Laundry; Use Earned 3 Labor, 1 NPC Labor, 3 Goods, +2 Leadership Labor (4 days)
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Day 24: Scheduled day of completion of bedroom
Day 25: Scheduled day of completion of laundry
TenementDay 13: Scheduled day of completion of repairs to bunks
Day 14: Begin repairs to bunks; Use Earned 4 Goods, 2 Influence, 4 Labor, Acquire 2 Labor from NPCs, +2 Leadership Labor (6 days)
Day 19: Scheduled day of completion of repairs to bunks
Day 20: Begin repairs to bunks; Used Earned 4 Goods, 2 Influence, 2 Labor, 2 NPC Labor, +2 Leadership Labor (6 days)
Day 21: Use Earned 2 Labor for repairs of bunks
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Day 25: Scheduled day of completion of repairs to bunks
HospitalDay 11: Begin repairs to Infirmary; Use Earned 3 Goods, 1 Influence, 2 Labor, 1 Magic; +1 Labor Leadership; Acquire 3 Labor from NPCs; (4 days to complete)
Day 14: Scheduled day of completion to repairs to infirmary
Day 15: Begin repairs to bath; Use Earned 2 Goods, 1 Influence, 2 Labor (2 days)
Day 16: Scheduled day of completion of repairs to bath
Day 17: Begin repairs to storefront; Use Earned 3 Goods, 1 Influence, 2 Labor, 1 NPC Labor, +1 Leadership Labor (3 days)
Day 19: Scheduled day of completion of repairs to storefront
Day 20: Begin repairs to common room; Use Earned 4 Goods, 1 Labor (4 days)
Day 21: Use 4 Earned Labor, 1 NPC Labor, +2 Leadership Labor for repairs to common room
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Day 23: Scheduled day of completion of repairs to common room
UnitsDay 11: Begin recruiting Acolyte; Use Earned 3 Magic, 2 Goods (3 days)
Day 12: Continue recruiting Acolyte by using 2 earned Influence and acquiring 2 Labor from NPCs; Recruit 2 Laborers by using 3 Earned Labor, 2 Earned Influence, and +1 Leadership Labor; Recruited immediately
Day 13: Scheduled day of recruitment of Acolyte; Recruit 3 Laborers by using 2 Earned Labor, 3 Earned Influence, Acquiring 2 Labor from NPCs, and +2 Leadership Labor; Recruited immediately
Day 14: Recruit Laborers; Use 1 Earned Influence and acquire 2 Labor from NPCS; Recruited immediately
Day 18: Recruit 2 Laborers; Use 2 Earned Influence, 3 Earned Labor, +1 Leadership Labor; recruited immediately
Begin recruiting Bureaucrats; Use Earned 4 Influence, 2 Goods, 3 NPC Labor, +1 Leadership Labor (1 days; is recruited)
Day 19: Begin recruiting Priest; Use Earned 3 Goods, 3 Influence, 4 Labor, 5 Magic, +2 Leadership Labor (3 days)
Day 20: Use Earned 1 Magic for recruiting priest
Day 21: Scheduled day of recruitment of priest; Begin recruiting Acolyte; Use Earned 2 Goods, 2 Influence, 2 Magic, 2 NPC Labor (3 days)
Day 22: Use Earned 1 Magic for recruiting acolyte; Begin recruiting Lackeys; Use Earned 1 Goods, 2 Influence, 2 Labor (1 day); Lackeys recruited
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Day 23: Scheduled day of recruitment of acolyte
Capital Production:
Day 11: [10:47] Alea GeneralSpoon, gp: 24 [1d20=5]; goods: 40 [1d20=16]; magic: 48 [1d20=19]; labor: 27 [1d20=11]; goods: 21 [1d20=13]; influence: 28 [1d20=10]
-Earn 2.4gp, 6 Goods (60gp), 4 Magic (200gp), 2 Labor (20gp), 2 Influence (30gp)
Day 12: [11:01] Alea GeneralSpoon, gp: 28 [1d20=9]; goods: 54 [1d20=20]; magic: 36 [1d20=12]; labor: 32 [1d20=16]; goods: 25 [1d20=17]; influence: 38 [1d20=20]
-Earn 2.8gp, 7 Goods (70gp), 3 Magic (150gp), 3 Labor (30gp), 3 Influence (45gp)
Day 13: [11:09] Alea GeneralSpoon, gp: 23 [1d20=4]; goods: 44 [1d20=10]; magic: 40 [1d20=16]; labor: 29 [1d20=9]; goods: 20 [1d20=12]; influence: 27 [1d20=9]
-Earn 2.3gp, 6 Goods (60gp), 4 Magic (200gp), 2 Labor (20gp), 2 Influence (30gp)
Day 14: [11:19] Alea GeneralSpoon, gp: 92 [1d20=16]; magic: 15 [1d20=14]; labor: 46 [1d20=16]; goods: 15 [1d20=7]; influence: 38 [1d20=16]
-Earn 9.2gp, 1 Magic (50gp), 4 Labor (40gp), 1 Goods (10gp), 3 Influence (45gp)
Day 15: [11:29] Alea GeneralSpoon, gp: 85 [1d20=9]; magic: 3 [1d20=2]; labor: 50 [1d20=18]; goods: 26 [1d20=18]; influence: 30 [1d20=4]
-Earn 8.5gp, 5 Labor (50gp), 2 Goods (20gp), 3 Influence (45gp)
Day 16: [11:37] Alea GeneralSpoon, gp: 53 [1d20=11]; magic: 11 [1d20=10]; Goods: 53 [1d20=19]; labor: 38 [1d20=6]; goods: 21 [1d20=13]; influence: 28 [1d20=2]
-Earn 5.3gp, 1 Magic (50gp), 7 Goods (70gp), 3 Labor (30gp), 2 Influence (30gp)
Day 17: [11:51] Alea GeneralSpoon, gp: 56 [1d20=14]; magic: 7 [1d20=6]; Goods: 42 [1d20=8]; labor: 49 [1d20=17]; goods: 21 [1d20=13]; influence: 31 [1d20=3]
-Earn 5.6gp, 6 Goods (60gp), 4 Labor (40gp), 3 Influence (45gp)
Day 18: [11:57] Alea GeneralSpoon, gp: 56 [1d20=14]; magic: 15 [1d20=14]; Goods: 41 [1d20=7]; labor: 48 [1d20=16]; goods: 12 [1d20=4]; influence: 31 [1d20=3]
-Earn 5.6gp, 1 Magic (50gp), 5 Goods (50gp), 4 Labor (40gp), 3 Influence (45gp)
Day 19: [12:07] Alea GeneralSpoon, gp: 81 [1d20=1]; magic: 12 [1d20=11]; labor: 43 [1d20=7]; goods: 13 [1d20=5]; influence: 48 [1d20=20]
-Earn 8.1gp, 1 Magic (50gp), 4 Labor (40gp), 1 Goods (10gp), 4 Influence (60gp)
Day 20: [12:15] Alea GeneralSpoon, gp: 60 [1d20=13]; magic: 52 [1d20=18]; labor: 44 [1d20=4]; goods: 26 [1d20=18]; influence: 45 [1d20=14]
-Earn 6.0gp, 5 Magic (250gp), 4 Labor (40gp), 2 Goods (20gp), 4 Influence (60gp)
Day 21: [12:51] Alea GeneralSpoon, gp: 35 [1d20=12]; goods: 52 [1d20=18]; magic: 39 [1d20=15]; labor: 43 [1d20=3]; goods: 17 [1d20=9]; influence: 38 [1d20=7]
-Earn 3.5gp, 6 Goods (60gp), 3 Magic (150gp), 4 Labor (40gp), 3 Influence (45gp)
Day 22: [13:10] Alea GeneralSpoon, gp: 76 [1d20=20]; goods: 44 [1d20=20]; magic: 16 [1d20=15]; labor: 57 [1d20=17]; goods: 22 [1d20=14]; influence: 42 [1d20=4]
-Earn 7.6gp, 6 Goods (60gp), 1 Magic (50gp), 5 Labor (50gp), 4 Influence (60gp)
Starting Personal Money: 3,406.5gp
Money paid: 2,730gp
Money earned: 66.9gp
Remaining Personal Money: 743.4gp
Personal Capital: 12 Goods, 0 Labor, 13 Influence, 12 MagicSpent Capital: 41 Goods, 27 Influence, 58 Labor, 13 Magic