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Post by Aura Guardian on Jul 31, 2014 13:20:20 GMT -6
LW used a Hero Point and got a nat 20 on the reroll.
Raijin - 62 Loric - 54 Father Florens - 37 N9 Cultist - 23, staggered, grabbed by Milliana O19 Cultist - 21 Lynx - 18 Jenara - 18 Dreyar - 18 Luce - 18 Luce's DOGGIE - 18 J22 - 13 nonlethal, staggered G18 Cultist - 12 Oros - 9 K18 Cultist - 7
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Post by Aura Guardian on Jul 31, 2014 14:40:21 GMT -6
J21 and K21 are caught up in it.
Maxim, reflex save vs the Aqueous Orb. Two, actually, to speed this up.
L20, N20 saves not yet rolled, pending Maxim's save for if they're at risk of falling into the water.
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Post by Aura Guardian on Jul 31, 2014 14:41:43 GMT -6
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Post by Aura Guardian on Jul 31, 2014 15:07:16 GMT -6
Maxim rolled a 19 on his first save, and made it. His second, failed save, is thus moot. The gun cultist nimbly darts out of it's way, and... N19 takes 10 nonlethal and is engulfed. The orb is now full.
Raijin - 62 Loric - 54 Father Florens - 37 N9 Cultist - 23, staggered, grabbed by Milliana O19 Cultist - 21 Lynx - 18 Jenara - 18 Dreyar - 18 Luce - 18 Luce's DOGGIE - 18 M19 - 13 nonlethal, staggered G18 Cultist - 12 N19 - 10 nonlethal Oros - 9 K18 Cultist - 7
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Post by maxim on Jul 31, 2014 15:14:08 GMT -6
[15:50] <+Maxim_6> 1d20+3 Reflex 1 [15:50] <%Alea> Maxim_6, Reflex 1: 19 [1d20=16]
[15:50] <+Maxim_6> 1d20+3 Reflex 2 [15:50] <%Alea> Maxim_6, Reflex 2: 11 [1d20=8]
Aasimar drops his Chakram, pulls out his Earth Breaker hammer and heads to P12, then attacks the cultist at Q12.
[16:14] <+Maxim_6> 1d20+11 Power Attack [16:14] <%Alea> Maxim_6, Power Attack: 20 [1d20=9]
[16:14] <+Maxim_6> 2d6+13 Damage [16:14] <%Alea> Maxim_6, Damage: 21 [2d6=5,3]
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Post by Aura Guardian on Jul 31, 2014 15:16:46 GMT -6
Q12 now at 21 damage. The tiny W is your chackram. Bluejay up.
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Post by General Spoon on Aug 1, 2014 6:50:34 GMT -6
AG I don't think you accounted for Luce's ball lightning, which may change my turn. But for now: Attack the cultists southeast of (the one underneath Loric) [07:50] GeneralSpoon 1d20+11 +2 agile rapier; 1d6+7 damage [07:50] Alea GeneralSpoon, +2 agile rapier: 22 [1d20=11]; damage: 9 [1d6=2]
Then move to F19.
Illusion lasts for 3 rounds past my ending concentration.
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Post by Aura Guardian on Aug 1, 2014 11:49:55 GMT -6
Oh, right, the ball lightning... Working on that next, then.
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Post by Aura Guardian on Aug 1, 2014 11:56:52 GMT -6
10 damage to G18 from the Ball Lightning. And K18 is unconscious; I previously forgot to remove him from the wounded list as fully defeated (you can still attack, sure, but it won't do anything of note). Raijin - 62 Loric - 54 Father Florens - 37 N9 Cultist - 23, staggered, grabbed by Milliana O19 Cultist - 21 Q21 Cultist - 21 Lynx - 18 Jenara - 18 Dreyar - 18 Luce - 18 Luce's DOGGIE - 18 M19 Cultist - 13 nonlethal, staggered G18 Cultist - 12 G18 Cultist - 10 N19 Cultist - 10 nonlethal Oros - 9 docs.google.com/drawings/d/1oiVkC3MoMA6zzpGrJLuCqFwmpRE97q8qlOB9Ge4BRgM/edit
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Post by General Spoon on Aug 2, 2014 11:40:39 GMT -6
[12:37] Aura_Guardian GeneralSpoon, are you still attacking that guy beneath Loric? [12:37] Aura_Guardian (re: the already-defeated guy) [12:38] GeneralSpoon was he already defeated when I took my turn? [12:38] GeneralSpoon because when I took my turn I assume the guy was still up [12:38] GeneralSpoon because he wasn't crossed out [12:38] GeneralSpoon if he's already downed somehow [12:38] GeneralSpoon then its pointless to attack him so I would have to change my turn [12:38] GeneralSpoon please tell me he wasn't down already [12:38] Aura_Guardian he was downed but I forgot to remove him from the injured list [12:39] Aura_Guardian he had the x on him, but it was obscured by loric [12:39] -->| Ullar (Mibbit@synIRC-6EE6573D.hsd1.ms.comcast.net) has joined #flamel [12:39] =-= Mode #flamel +h Ullar by ChanServ [12:40] GeneralSpoon then I attack the guy I end up next to [12:40] GeneralSpoon that was injured by ball lightning
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Post by Aura Guardian on Aug 2, 2014 11:43:51 GMT -6
G18 falls. Jacob turn.
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Post by theangryscientist on Aug 2, 2014 15:45:58 GMT -6
i'm leaving for vacation tomorrow morning and won't be back till thursday, so i'll post my turn now: i move 30 feet in the general direction of the group to the south, then cast Haste on as many allies as i can (max 7)
in the unlikely event that it cycles back to my turn again after that, i'll 5 foot away from any melee threats and caste haste again on anyone who didn't get it on the previous cast
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Post by vonfiedler on Aug 3, 2014 11:16:23 GMT -6
Jacob 5 foots down and attacks the cultist. Claw 1 (19 to hit, 14 damage) Claw 2 (29 to hit, 14 damage) Claw 3 (19 to hit, 17 damage) Claw 4 (24 to hit, 16 damage) Claw 5 (24 to hit, 17 damage) Claw 6 (31 to hit, 14 damage).
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Post by Aura Guardian on Aug 3, 2014 13:10:11 GMT -6
He is shredded.
Raijin - 62 Loric - 54 Father Florens - 37 N9 Cultist - 23, staggered, grabbed by Milliana O19 Cultist - 21 Q21 Cultist - 21 Lynx - 18 Jenara - 18 Dreyar - 18 Luce - 18 Luce's DOGGIE - 18 M19 Cultist - 13 nonlethal, staggered G18 Cultist - 12 N19 Cultist - 10 nonlethal Oros - 9
docs.google.com/drawings/d/1oiVkC3MoMA6zzpGrJLuCqFwmpRE97q8qlOB9Ge4BRgM/edit
Dreyar Turn... I'll make a new post when I've decided on it.
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Post by Aura Guardian on Aug 3, 2014 23:56:42 GMT -6
Dreyar Double moves to K16.
Linebeck's turn. Then Loric's. On Linebeck's turn, two figures appear - Hope, clad in pure white, and one who looks very much like him, only his eyes are pure black, matching his attire.
"Do you see now, brother, how this world will end? When this temple, the solitary monument that brings hope, is reconsecrated in my servants' names... then I shall have the power to unleash my infinite horde upon this world!"
Hope: "Fate, you betray your ignorance. This will not become a den of despair so easily..."
Fate appears to become slightly less ... real. But all of you feel despair pressing in on you. Will saves, please.
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Post by ginganinja on Aug 4, 2014 0:15:03 GMT -6
I used a hero point reroll and got a 15 on my Will Save
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Post by Aura Guardian on Aug 4, 2014 0:18:10 GMT -6
To be clear, this is Enchantment [Emotion, Mind-affecting]. Jacob, despite the open mind caused by the Lantern's Chain, is not targeted. Nor are Vulthen or Raijin.
Adrasteia did not roll high enough, and so takes a -2 to AC, Saving throws, and attack rolls for ... 2 rounds.
EDIT: with double 17s, Luce takes the penalty for one round, and his dog Buski takes the penalty for two.
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Post by agape on Aug 4, 2014 3:31:55 GMT -6
12:26 <%Alea> Agape, Loric Will: 11 [1d20=2]
"Emotion effects! ...Fate!" Cannot see Fate though due to the wall of vegetables.
5ft step NW and cast Magic Missile at Raijin...but fails due to his chain shirt now being stuck to his shield, sword hair and everyplace.
"Curse this cursed armor as well as Fate!"
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Post by temperantia on Aug 4, 2014 15:10:26 GMT -6
19 on Will "Fate! I would have thought he looked more... original."
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Post by Aura Guardian on Aug 4, 2014 16:14:53 GMT -6
Loric and Oros both fail as well... and everyone, EVERYONE in the room hears this in but a few seconds, though it would take a minute to say: Here Now The Decree of Fate! (<----- Link to it) Here's the transcript: I am Fate, and I am older than time… Mortals, do you really think you can defy me? I have decreed this world’s end, just as I have billions of others. This world will fall to darkness… you cannot prevent it.
I have ended world after world, galaxy after galaxy, universe after universe. Mightier men have fought me. They have all perished.
You think to defy me? Ha! By the mere act of fighting, you bring the destruction I have ordained.
This world will end. This is the last world of the living. And it will end, for I have ordained it before even this universe was carved from the nothing and before it grew on the tree of existence. All must end. All will end. I will end it.
Mortals, your doom is at hand. You will all die here, but for those who joined me. Now hear my decree! This is the beginning of the end! My armies will pour onto this world and devour it whole!
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